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Style

Struct Style 

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pub struct Style {
Show 65 fields pub display: Option<Display>, pub box_sizing: Option<BoxSizing>, pub position_type: Option<PositionType>, pub overflow_x: Option<OverflowAxis>, pub overflow_y: Option<OverflowAxis>, pub scrollbar_width: Option<f32>, pub left: Option<Length>, pub right: Option<Length>, pub top: Option<Length>, pub bottom: Option<Length>, pub width: Option<Length>, pub height: Option<Length>, pub min_width: Option<Length>, pub min_height: Option<Length>, pub max_width: Option<Length>, pub max_height: Option<Length>, pub aspect_ratio: Option<f32>, pub align_items: Option<AlignItems>, pub justify_items: Option<JustifyItems>, pub align_self: Option<AlignSelf>, pub justify_self: Option<JustifySelf>, pub align_content: Option<AlignContent>, pub justify_content: Option<JustifyContent>, pub margin: Option<Rect>, pub padding: Option<Rect>, pub border: Option<Rect>, pub flex_direction: Option<FlexDirection>, pub flex_wrap: Option<FlexWrap>, pub flex_grow: Option<f32>, pub flex_shrink: Option<f32>, pub flex_basis: Option<Length>, pub gap: Option<Length>, pub row_gap: Option<Length>, pub column_gap: Option<Length>, pub grid_auto_flow: Option<GridAutoFlow>, pub grid_template_rows: Option<Vec<RepeatedGridTrack>>, pub grid_template_columns: Option<Vec<RepeatedGridTrack>>, pub grid_auto_rows: Option<Vec<GridTrack>>, pub grid_auto_columns: Option<Vec<GridTrack>>, pub grid_row: Option<GridPlacement>, pub grid_column: Option<GridPlacement>, pub background_color: Option<String>, pub border_color: Option<BorderColorSpec>, pub border_radius: Option<Rect>, pub outline: Option<OutlineSpec>, pub box_shadow: Option<BoxShadowList>, pub filter: Option<FilterSpec>, pub background_gradient: Option<GradientList>, pub border_gradient: Option<GradientList>, pub z_index: Option<i32>, pub global_z_index: Option<i32>, pub focus_policy: Option<FocusPolicy>, pub cursor: Option<String>, pub transform: Option<Transform>, pub opacity: Option<f32>, pub transition: Option<Transition>, pub color: Option<String>, pub font_size: Option<FontSize>, pub font_weight: Option<FontWeight>, pub font_family: Option<String>, pub text_align: Option<Justify>, pub line_height: Option<LineHeightSpec>, pub letter_spacing: Option<LetterSpacingSpec>, pub text_shadow: Option<TextShadowSpec>, pub line_break: Option<LineBreak>,
}
Expand description

A CSS-like style object mapped onto bevy_ui::Node and its sibling visual components. Every field is optional; unset fields keep Bevy’s defaults.

Length-valued fields accept a bare number (logical pixels) or a unit string ("50%", "100vw", "auto", "10px"). Rect-valued fields (margin/padding/border/borderRadius) accept a number (uniform), a CSS shorthand string ("8px 16px"), or a { top, right, bottom, left } object. Keyword-valued fields (display, align*, flex*, …) decode straight into the bevy_ui/bevy_text enum they drive (see the keyword_fields! deserializers below); an unrecognized keyword warns and falls back to the bevy default. Grid tracks/placements likewise parse once at decode.

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§display: Option<Display>§box_sizing: Option<BoxSizing>§position_type: Option<PositionType>§overflow_x: Option<OverflowAxis>§overflow_y: Option<OverflowAxis>§scrollbar_width: Option<f32>§left: Option<Length>§right: Option<Length>§top: Option<Length>§bottom: Option<Length>§width: Option<Length>§height: Option<Length>§min_width: Option<Length>§min_height: Option<Length>§max_width: Option<Length>§max_height: Option<Length>§aspect_ratio: Option<f32>§align_items: Option<AlignItems>§justify_items: Option<JustifyItems>§align_self: Option<AlignSelf>§justify_self: Option<JustifySelf>§align_content: Option<AlignContent>§justify_content: Option<JustifyContent>§margin: Option<Rect>§padding: Option<Rect>§border: Option<Rect>§flex_direction: Option<FlexDirection>§flex_wrap: Option<FlexWrap>§flex_grow: Option<f32>§flex_shrink: Option<f32>§flex_basis: Option<Length>§gap: Option<Length>§row_gap: Option<Length>§column_gap: Option<Length>§grid_auto_flow: Option<GridAutoFlow>§grid_template_rows: Option<Vec<RepeatedGridTrack>>

CSS grid template ("repeat(3, 1fr)", "1fr 2fr 100px", "auto").

§grid_template_columns: Option<Vec<RepeatedGridTrack>>§grid_auto_rows: Option<Vec<GridTrack>>

Auto-track sizing (grid-auto-rows/columns); no repeat().

§grid_auto_columns: Option<Vec<GridTrack>>§grid_row: Option<GridPlacement>

Grid line placement ("1 / 3", "span 2", "2", "auto").

§grid_column: Option<GridPlacement>§background_color: Option<String>

Hex background color (#rrggbb / #rrggbbaa).

§border_color: Option<BorderColorSpec>

Border color: a single CSS color (all four sides) or a { top, right, bottom, left } object (omitted sides → transparent).

§border_radius: Option<Rect>

Corner radii; same forms as the other rect fields (corners are top-left, top-right, bottom-right, bottom-left).

§outline: Option<OutlineSpec>§box_shadow: Option<BoxShadowList>§filter: Option<FilterSpec>

CSS-like filter: per-pixel visual effects (blur, brightness, contrast, saturate, grayscale, sepia, invert, hueRotate) applied to the element’s own surface (its image or background) via a custom UiMaterial shader. Unlike CSS it does not cascade to descendants — a MaterialNode renders only the node itself, so children/text draw on top unfiltered. Present → the reconciler swaps the node’s ImageNode / BackgroundColor draw for a MaterialNode<FilterMaterial> (see [crate::filter]).

§background_gradient: Option<GradientList>

Background gradient(s); one gradient or a layered list. bevy paints it over backgroundColor (CSS background-image semantics): an opaque gradient hides the color (fallback); transparent stops reveal it.

§border_gradient: Option<GradientList>

Border gradient(s); one gradient or a layered list. Painted over borderColor (needs a border width to be visible).

§z_index: Option<i32>§global_z_index: Option<i32>

Global stacking order: lifts the node (and its subtree) into the UI’s top-level stack, escaping the parent stacking context. Unlike z_index, which only reorders a node among its siblings.

§focus_policy: Option<FocusPolicy>

Pointer pass-through. Maps to bevy::ui::FocusPolicy. "pass" lets pointer interaction fall through to nodes behind this one; "block" makes it capture interaction so siblings, the 3D scene, and portals behind it don’t receive it. When unset the default is element-dependent (set in the reconciler): a <button> blocks, a <node>/container passes.

§cursor: Option<String>

Mouse cursor shown while the pointer is over this node (CSS cursor). A system keyword (winit’s SystemCursorIcon) or a custom-cursor name registered via ReactUiPlugin::cursor; the name is resolved (registry first, so a custom cursor can override a system keyword) onto the window’s CursorIcon by crate::cursor::drive_cursor_icon. Like font_family, a raw name resolved at drive time. Absent → the node contributes no cursor (its ancestor’s or the default arrow shows).

§transform: Option<Transform>

Static transform (translate/scale/rotate). Mirrors the animated transform channels; written to UiTransform. With a transition a change eases instead of snapping.

§opacity: Option<f32>

Opacity in 0.0..=1.0, multiplied into the alpha of the background (and text) color. With a transition a change eases.

§transition: Option<Transition>

CSS-like per-channel transition timing. Present → a change to transform / opacity / backgroundColor (via re-render or hover/press) animates over time using the same driver/easing engine as animatedStyle, rather than snapping. See [crate::transition].

§color: Option<String>

Hex text color.

§font_size: Option<FontSize>

Font size: a number (logical pixels) or a unit string ("24px", "2vw", "1.5rem"). See FontSize.

§font_weight: Option<FontWeight>

"thin" | "light" | "normal" | "medium" | "semibold" | "bold" | "black" or a numeric weight string (e.g. "600").

§font_family: Option<String>

Registered font-family name to render this text with (see the plugin’s default_font/font config). Unknown or unset → the configured default font.

§text_align: Option<Justify>

Horizontal alignment of the text block (<text> root only): "left" | "center" | "right" | "justify" | "start" | "end".

§line_height: Option<LineHeightSpec>

Line height. A bare number is a multiple of the font size; { "px": n } is an absolute pixel height. Unset → bevy’s default (1.2× the font size).

§letter_spacing: Option<LetterSpacingSpec>

Letter spacing. A bare number is logical pixels; { "rem": n } is a multiple of the font size. Unset → no extra spacing.

§text_shadow: Option<TextShadowSpec>

A single drop shadow behind the text (<text> root only).

§line_break: Option<LineBreak>

How the text wraps when it overflows its bounds (<text> root only): "wordBoundary" (default) | "anyCharacter" | "wordOrCharacter" | "noWrap".

Trait Implementations§

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impl Clone for Style

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fn clone(&self) -> Style

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Style

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Style

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fn default() -> Style

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Style

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more

Auto Trait Implementations§

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impl Freeze for Style

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impl RefUnwindSafe for Style

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impl Send for Style

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impl Sync for Style

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impl Unpin for Style

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impl UnsafeUnpin for Style

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impl UnwindSafe for Style

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fn tap_deref_mut_dbg<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Calls .tap_deref_mut() only in debug builds, and is erased in release builds.
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impl<T> Template for T
where T: Clone + Default + Unpin,

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type Output = T

The type of value produced by this Template.
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fn build_template( &self, _context: &mut TemplateContext<'_, '_>, ) -> Result<<T as Template>::Output, BevyError>

Uses this template and the given entity context to produce a Template::Output.
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fn clone_template(&self) -> T

Clones this template. See Clone.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T> TryConv for T

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fn try_conv<T>(self) -> Result<T, Self::Error>
where Self: TryInto<T>,

Attempts to convert self into T using TryInto<T>. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

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fn clone_type_data(&self) -> Box<dyn TypeData>

Creates a type-erased clone of this value.
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impl<T> UnwrappedAs for T

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fn unwrapped_as<Dst>(self) -> Dst
where T: UnwrappedCast<Dst>,

Casts the value.
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impl<Src, Dst> UnwrappedCastFrom<Src> for Dst
where Src: UnwrappedCast<Dst>,

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fn unwrapped_cast_from(src: Src) -> Dst

Casts the value.
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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> WrappingAs for T

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fn wrapping_as<Dst>(self) -> Dst
where T: WrappingCast<Dst>,

Casts the value.
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impl<Src, Dst> WrappingCastFrom<Src> for Dst
where Src: WrappingCast<Dst>,

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fn wrapping_cast_from(src: Src) -> Dst

Casts the value.