pub struct Chunk { /* private fields */ }Implementations§
Source§impl Chunk
impl Chunk
pub fn get_tile(&self, loc: IVec2) -> Option<Entity>
Sourcepub fn set_tile(
&mut self,
my_entity: Entity,
loc: IVec2,
tile: Tile,
additional_components: impl Bundle,
commands: &mut Commands<'_, '_>,
)
pub fn set_tile( &mut self, my_entity: Entity, loc: IVec2, tile: Tile, additional_components: impl Bundle, commands: &mut Commands<'_, '_>, )
pub fn set_tile_entity( &mut self, loc: IVec2, entity: Entity, commands: &mut Commands<'_, '_>, )
pub fn delete_tile(&mut self, loc: IVec2, commands: &mut Commands<'_, '_>)
pub fn delete_unmarked(&mut self, loc: IVec2, commands: &mut Commands<'_, '_>)
pub fn update_tile(&mut self, loc: IVec2)
pub fn update_texture( &mut self, images: &mut ResMut<'_, Assets<Image>>, tiles: &mut Query<'_, '_, &mut Tile>, )
Trait Implementations§
Source§impl Component for Chunk
impl Component for Chunk
Source§type Storage = TableStorage
type Storage = TableStorage
A marker type indicating the storage type used for this component.
This must be either
TableStorage or SparseStorage.Auto Trait Implementations§
impl Freeze for Chunk
impl !RefUnwindSafe for Chunk
impl Send for Chunk
impl Sync for Chunk
impl Unpin for Chunk
impl !UnwindSafe for Chunk
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.