# bevy-parallax
A parallax plugin for the [Bevy Engine](https://bevyengine.org/). This plugin allows you to easily create scrolling parallax backgrounds for your games.


## Usage
```rust
use bevy::prelude::*;
use bevy_inspector_egui::WorldInspectorPlugin;
use bevy_parallax::{
LayerData, ParallaxCameraComponent, ParallaxMoveEvent, ParallaxPlugin, ParallaxResource,
};
fn main() {
let window = WindowDescriptor {
title: "Window Name".to_string(),
width: 1280.0,
height: 720.0,
vsync: true,
resizable: false,
..Default::default()
};
App::new()
.insert_resource(window)
.insert_resource(ParallaxResource {
layer_data: vec![
LayerData {
speed: 0.9,
path: "back.png".to_string(),
tile_size: Vec2::new(96.0, 160.0),
cols: 1,
rows: 1,
scale: 4.5,
z: 0.0,
..Default::default()
},
LayerData {
speed: 0.6,
path: "middle.png".to_string(),
tile_size: Vec2::new(144.0, 160.0),
cols: 1,
rows: 1,
scale: 4.5,
z: 1.0,
..Default::default()
},
LayerData {
speed: 0.1,
path: "front.png".to_string(),
tile_size: Vec2::new(272.0, 160.0),
cols: 1,
rows: 1,
scale: 4.5,
z: 2.0,
..Default::default()
},
],
..Default::default()
})
.add_plugins(DefaultPlugins)
.add_plugin(WorldInspectorPlugin::new())
.add_plugin(ParallaxPlugin)
.add_startup_system(initialize_camera_system)
.add_system(move_camera_system)
.run();
}
pub fn initialize_camera_system(mut commands: Commands) {
commands
.spawn_bundle(OrthographicCameraBundle::new_2d())
.insert(ParallaxCameraComponent);
}
pub fn move_camera_system(
keyboard_input: Res<Input<KeyCode>>,
mut move_event_writer: EventWriter<ParallaxMoveEvent>,
) {
if keyboard_input.pressed(KeyCode::D) || keyboard_input.pressed(KeyCode::Right) {
move_event_writer.send(ParallaxMoveEvent {
camera_move_speed: 3.0,
});
} else if keyboard_input.pressed(KeyCode::A) || keyboard_input.pressed(KeyCode::Left) {
move_event_writer.send(ParallaxMoveEvent {
camera_move_speed: -3.0,
});
}
}
```
## Credits
- [Fish World Pack](https://spicylobster.itch.io/fish-world-pack)
- [Warped City 2](https://ansimuz.itch.io/warped-city-2)