Struct bevy_panic_handler::PanicHandler
source · pub struct PanicHandler { /* private fields */ }Expand description
Bevy plugin that opens a popup window on panic & logs an error
Implementations§
source§impl PanicHandler
impl PanicHandler
sourcepub fn new(panic_handler: impl PanicHandleFn) -> Self
pub fn new(panic_handler: impl PanicHandleFn) -> Self
Create a new PanicHandler with a function to call after the popup is closed. If you only want the popup, use PanicHandler::default()
Examples found in repository?
examples/closure.rs (lines 9-11)
3 4 5 6 7 8 9 10 11 12 13 14 15 16
fn main() {
// The path we used to run the executable
let running_name = std::env::args().next().unwrap();
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(bevy_panic_handler::PanicHandler::new(move |_| {
println!("Panicked! Arg 1 was: {running_name}");
}))
.add_systems(Startup, || {
panic!("Example Error.\nNewlines AOK. 😃\n{} too.", "fmt strings")
})
.run();
}sourcepub fn default_take_panic() -> Self
pub fn default_take_panic() -> Self
Create a new PanicHandler, calling the already existing panic hook after the popup is closed
Trait Implementations§
source§impl Default for PanicHandler
impl Default for PanicHandler
source§fn default() -> PanicHandler
fn default() -> PanicHandler
Returns the “default value” for a type. Read more
source§impl Plugin for PanicHandler
impl Plugin for PanicHandler
§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
Has the plugin finished it’s setup? This can be useful for plugins that needs something
asynchronous to happen before they can finish their setup, like renderer initialization.
Once the plugin is ready,
finish should be called.§fn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
Finish adding this plugin to the [
App], once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl !RefUnwindSafe for PanicHandler
impl Send for PanicHandler
impl Sync for PanicHandler
impl Unpin for PanicHandler
impl !UnwindSafe for PanicHandler
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self using data from the given [World]