use bevy::prelude::*;
use bevy_inspector_egui::{options::QuatDisplay, Inspectable, InspectorPlugin};
#[derive(Inspectable, Default)]
struct Data {
#[inspectable(display = QuatDisplay::Euler)]
euler: Quat,
#[inspectable(display = QuatDisplay::YawPitchRoll)]
ypr: Quat,
#[inspectable(display = QuatDisplay::AxisAngle)]
axis_angle: Quat,
#[inspectable(display = QuatDisplay::Raw)]
raw: Quat,
which_one: WhichOne,
}
#[derive(Inspectable)]
enum WhichOne {
Euler,
YawPitchRoll,
AxisAngle,
Raw,
}
impl Default for WhichOne {
fn default() -> Self {
WhichOne::Euler
}
}
fn main() {
App::build()
.insert_resource(Msaa { samples: 4 })
.add_plugins(DefaultPlugins)
.add_plugin(InspectorPlugin::<Data>::new())
.add_startup_system(setup.system())
.add_system(update.system())
.run();
}
fn update(data: Res<Data>, mut query: Query<(&Cube, &mut Transform)>) {
for (_, mut transform) in query.iter_mut() {
match data.which_one {
WhichOne::Euler => transform.rotation = data.euler,
WhichOne::Raw => transform.rotation = data.raw,
WhichOne::YawPitchRoll => transform.rotation = data.ypr,
WhichOne::AxisAngle => transform.rotation = data.axis_angle,
}
}
}
struct Cube;
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn_bundle(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Plane { size: 5.0 })),
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
..Default::default()
});
commands
.spawn_bundle(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..Default::default()
})
.insert(Cube);
commands.spawn_bundle(LightBundle {
transform: Transform::from_xyz(4.0, 8.0, 4.0),
..Default::default()
});
commands.spawn_bundle(PerspectiveCameraBundle {
transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
..Default::default()
});
}