bevy-egui-kbgp 0.10.0

Better keyboard and gamepad story for egui in Bevy
Documentation

Build Status Latest Version Rust Documentation

Bevy egui KBGP - improved keyboard and gamepad usage for egui in Bevy

egui is an immediate mode GUI framework, that can be used inside the Bevy game engine with the bevy_egui crate.

egui is very mouse-oriented, and while it does support tab-navigation, game menus should be navigatable by the arrow keys (and/or by WASD) and by gamepads.

This is where the bevy-egui-kbgp crate comes in. It allows to navigate egui widgets using the keyboard's arrow keys and using a gamepad's d-pad and left joystick (by default - all the controls can be redfined). It also allows activating these buttons from the gamepad.

Try it out in https://idanarye.github.io/bevy-egui-kbgp/demos/example

Features

  • Navigate the GUI using arrow keys and gamepads.
  • Activate buttons from gamepads (egui already supports activation from keyboard with Space/Enter)
  • User defined actions for the entire UI or for individual widgets.
  • Customize all these controls.
  • Key assignment.

Planned features

  • Support for comboboxes.
  • Figure out how to support navigating out of textboxes.

Versions

bevy bevy_egui bevy-egui-kbgp
0.9 0.18 0.10
0.9 0.17 0.9
0.8 0.16 0.8
0.8 0.15 0.7
0.7 0.14 0.6
0.7 0.13 0.5
0.6 0.12 0.1 - 0.4

License

Licensed under either of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.