Crate bevy_egui_kbgp
source ·Expand description
Improve the keyboard and gamepads usage for egui in Bevy.
Usage:
- Add
KbgpPlugin
. - Use the extension methods on the egui widgets to add KBGP’s functionality.
- Call
ui.kbgp_clear_input
when triggering a state transition as a response to a click on an egui widget. To control the focus in the new state, usekbgp_focus_label
(andkbgp_set_focus_label
) - otherwise egui will pick the widget to focus on (or elect to drop the focus entirely) - To set special actions, see the example here. To avoid having to deal with both Bevy’s input methods and KBGP’s input, it’s better to use these actions for entering the pause menu from within the game.
use bevy_egui_kbgp::{egui, bevy_egui};
use bevy::prelude::*;
use bevy_egui::{EguiContext, EguiPlugin};
use bevy_egui_kbgp::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(EguiPlugin)
.add_plugin(KbgpPlugin)
.add_system(ui_system)
.run();
}
fn ui_system(
mut egui_context: ResMut<EguiContext>,
keys: Res<Input<KeyCode>>,
) {
egui::CentralPanel::default().show(egui_context.ctx_mut(), |ui| {
if ui
.button("Button")
.kbgp_initial_focus()
.kbgp_navigation()
.clicked()
{
// Button action
}
if let Some(input_selected_by_player) = ui
.button("Set Input")
.kbgp_navigation()
.kbgp_pending_input()
{
// Do something with the input
}
});
}
Creating Key-Setting UI
Use functions like kbgp_pending_input
to
convert a regular button to a key-setting button. When the players presses that button, they’ll
be prompted to enter input from the keyboard, the mouse, or a gamepad. That input will be
returned as a KbgpInput
.
kbgp_pending_chord
is similar, but prompts
the player to enter multiple keys instead of just one.
Both functions have several variants that allow limiting the chords/keys accepted by that button.
By default, mouse wheel input is disabled. The reason is that mouse wheel events are a pain to deal with, and most third party crates that ease input handling don’t support them - so it’s better not to let the player select input that the game is unable to deal with.
Re-exports
pub use bevy_egui;
pub use bevy_egui::egui;
Modules
Structs
kbgp_pending_input_manual
.KbgpSettings
.KbgpPrepare
.Enums
kbgp_prepare
.Traits
Response
to activate KBGP’s functionality.UI
and Context to activate KBGP’s functionality.Functions
BeginFrame
.KbgpPlugin
.