Encrypt and ship your DLC! Create your DLC logic and assets and securely unlock it at runtime with signed licenses (generated using bevy-dlc CLI).
Works with Bevy's asset pipeline.
Features
- Pack assets into encrypted
.dlcpackcontainers - Sign licenses with Ed25519 (private key embeds the symmetric encryption key)
- Verify signatures at runtime and unlock encrypted content
- Lazy loading of labeled assets (e.g.
pack.dlcpack#sprites/player.png) - Product binding — prevent token reuse across games
Install
Add to your Cargo.toml:
= "1.2"
To use the CLI tool:
Then bevy-dlc --help for available commands.
Quick Start
Generate a license
This will generate two files in keys/:
dlcA.slicense— a secure license token that can be safely embedded in your game binary (e.g. withsecure::include_secure_str_aes!()) or stored securely on disk. This token contains the encrypted symmetric key needed to unlock the DLC, but can't be decrypted without the private key.dlcA.pubkey— the public key that your game uses to verify the license and extract the symmetric key to unlock the DLC.
Create a pack
--product— binds the pack to a product nameassets/dlcA— directory or file(s) to packdlcA— DLC ID (used in licenses to unlock this pack)-o dlc— output path for the generated.dlcpack--types— optional list of asset type paths to include in the pack index (e.g.bevy::prelude::Image), otherwise all assets will be indexed with their full type paths. This can be used to normalize type paths across different versions of Bevy or your game. The types you specify are fuzzy matched against the actual asset types in the pack, so you can just specifyassets::MyAssetand it will matchmy_game::assets::MyAssetin the pack if that's the actual type.
This creates dlcA.dlcpack and prints a signed license token.
Alternatively you can use bevy-dlc generate --help to review how to generate a signed license without packing, or bevy-dlc validate --help to verify it.
[!NOTE]
bevy-dlc help <command>for detailed usage of each CLI command.
Edit a pack
You can edit the contents of a .dlcpack with bevy-dlc edit:
This opens an interactive REPL where you can add/remove files, and list contents. Changes are saved back to the .dlcpack when you save and if you forget and exit, REPL will ask you.
Usage
Review the examples for a complete example (run with cargo run --release --example <example>).
Suggestions and Contributions
Contributions are very welcome! Please open an issue or submit a pull request with any improvements, bug fixes, or new features.
License
MIT