# Bevy Debug Text Overlay
[](https://github.com/bevyengine/bevy/blob/main/docs/plugins_guidelines.md#main-branch-tracking)
[](https://crates.io/crates/bevy_debug_text_overlay)
[](./LICENSE)
[](https://docs.rs/bevy-debug-text-overlay/)
A proof of concept for adding a very convenient text overlay
macro to [the bevy game engine](https://bevyengine.org/).
This is derived from [the code I used during the first bevy game jam](https://github.com/team-plover/warlocks-gambit/blob/1ea5464717a45ea1ee96c1ab696c2c10d5cb79e8/src/debug_overlay.rs).
There are major improvements: most notably the text doesn't jump around all
the time, and each message can have its own color.
`screen_print!` **is very convenient**, if you are an incorrigible
println-debugger, you will love this crate when working with bevy!
## Usage
```toml
[dependencies]
bevy-debug-text-overlay = "6"
```
This bevy plugin is fairly trivial to use. You must:
1. Add the `OverlayPlugin` to your app
2. Use the `screen_print!` macro wherever you want, just use it like you would
use `println!`, no need to pass special arguments.
This will display on the top left of the screen the text for a short time.
Please see the [`screen_print!`](https://docs.rs/bevy-debug-text-overlay/latest/bevy_debug_text_overlay/macro.screen_print.html) documentation for detailed usage instructions.
### Code example
```rust,no_run
use bevy::prelude::*;
use bevy_debug_text_overlay::{screen_print, OverlayPlugin};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
// !!!!IMPORTANT!!!! Add the OverlayPlugin here
.add_plugin(OverlayPlugin { font_size: 23.0, ..default() })
.add_startup_system(setup)
.add_system(screen_print_text)
.run();
}
fn setup(mut commands: Commands) {
commands.spawn(Camera2dBundle::default());
}
// Notice how we didn't have to add any special system parameters
fn screen_print_text(time: Res<Time>) {
let current_time = time.elapsed_seconds_f64();
let at_interval = |t: f64| current_time % t < time.delta_seconds_f64();
let x = (13, 3.4, vec![1,2,3,4,5,6,7,8]);
if at_interval(0.1) {
let last_fps = 1.0 / time.delta_seconds();
screen_print!(col: Color::CYAN, "fps: {last_fps:.0}");
screen_print!("current time: {current_time:.2}")
}
if at_interval(2.0) {
let col = Color::FUCHSIA;
screen_print!(sec: 0.5, col: col, "every two seconds: {}, {:?}", x.0, x.2)
}
if at_interval(5.0) {
screen_print!(sec: 3.0, "every five seconds: {x:#?}");
}
}
```
This should look like as follow:
https://user-images.githubusercontent.com/26321040/158537677-e9339fd0-3bed-4a83-a4cc-bc1340e5d78b.mp4
### Cargo features
#### `builtin-font`
This feature does nothing else than enable bevy's `bevy/default_font` feature.
This is kept for legacy purposes.
#### `debug`
It is possible to replace `screen_print!` by an empty macro by disabling the
`debug` cargo feature. This also disables all of `bevy-debug-text-overlay`
dependencies, since there is no code to run.
No further action is required to completely disable the plugin. Mock
implementations are provided for release mod.
To use that feature, you can setup your `Cargo.toml` as follow:
```toml
# Add a debug feature to your own Cargo.toml, make it default
[features]
debug = ["bevy-debug-text-overlay/debug"]
default = ["debug"]
# Manually specify features for bevy-debug-text-overlay (omitting "debug")
bevy-debug-text-overlay = { version = "5.0", default-features = false, features = ["builtin-font"] }
```
Now when making your release build, you should use
```sh
cargo build --release --no-default-features
```
I'm aware that it can be cumbersome for some, please fill an issue if this
really doesn't mix well with your own workflow.
## Known limitations
I'm welcoming contributions if you have any fixes:
* There is no way to specify the overlay position with regard to user-defined
UI, so you might end up with the debug text showing behind your own UI.
* There is a very custom, very dodgy resource allocation module. If someone can
link me to a good 1D res alloc crate, I'd be happy to use it instead of
`block`.
* This is not part of bevy itself, so you gotta add it as a dependency to your
app :(
* You can't set it up so that it's displayed from the bottom up or to the
right of the screen.
## Changelog
* `2.0.0`: **Breaking**: bump bevy version to `0.7` (you should be able to
upgrade from `1.0.0` without changing your code)
* `3.0.0`: **Breaking**: bump bevy version to `0.8` (you should be able to
upgrade from `2.0.0` without changing your code)
* `4.0.0`: **Breaking**: bump bevy version to `0.9` (you should be able to
upgrade from `3.0.0` without changing your code)
* `4.0.1`: Fix the README "Usage" version
* `5.0.0`: **Breaking**: bump bevy version to `0.10` (you should be able to
upgrade from `4.0.1` without changing your code)
* `5.1.0`: Add the `push` option to `screen_print!` macro, this allows
printing multiple messages from the same macro call, this makes the macro
usable in loops, or for messages that makes sense to duplicate on screen.
* `6.0.0`: **Breaking**: bump bevy version to `0.11`
* Remove the `font` field from `Options` and `OverlayPlugin`, we now use the
bevy default font. Set it yourself if you want to use something else than
the default font.
### Version matrix
| 0.11 | 6.0.0 |
| 0.10 | 5.1.0 |
| 0.9 | 4.0.1 |
| 0.8 | 3.0.0 |
| 0.7 | 2.0.0 |
| 0.6 | 1.0.0 |
## API stability warning
This is a tinny crate so it's literally impossible to cause major breaking
changes. But I'm not convinced the current macro API is optimal, and it might
change in the future.
## License
This library is licensed under Apache 2.0.