use bevy::prelude::*;
#[derive(Component)]
pub struct SettingsPg;
#[derive(Component,Clone)]
pub struct SettingsPgUi;
#[derive(Component)]
pub struct ApplyButton;
#[derive(Component)]
pub struct RenderPanel;
#[derive(Component)]
pub struct SettingsPanel;
// #[derive(Component)]
// pub struct ControllerPanel;
#[derive(Component)]
pub struct PlayerNumberInput;
#[derive(Component)]
pub struct PortInput;
#[derive(Component)]
pub struct PlayersJoining;
#[derive(Component)]
pub struct PlayerButton;