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use bevy::prelude::*;

#[derive(Component, Clone)]
pub struct Ui3d;

#[derive(Component, Clone)]
pub struct Quit;

#[derive(Component)]
pub struct UiMainRootNode;

#[derive(Component)]
pub struct UiFooterRootNode;

#[derive(Component, Clone)]
pub struct MainCam;

#[derive(Component)]
pub struct SettingsButton;