use bevy::prelude::*;
use crate::{systems::despawn_screens, UiState};
use self::systems::spawn_hud;
pub mod components;
pub mod systems;
pub struct HudPlugin;
impl Plugin for HudPlugin {
fn build(&self, app: &mut App) {
app.add_systems(OnEnter(UiState::Hud), spawn_hud)
.add_systems(OnExit(UiState::Hud), despawn_screens);
}
}