Expand description
§🔄 Bevy Async ECS
§What is Bevy Async ECS?
Bevy Async ECS is an asynchronous interface to the standard Bevy World
.
It aims to be simple and intuitive to use for those familiar with Bevy’s ECS.
§AsyncWorld
AsyncWorld
is the entrypoint for all further asynchronous manipulation of the world.
It can only be created using the FromWorld
trait implementation.
It should be driven by an executor running parallel with the main Bevy app
(this can either be one of the TaskPool
s or a blocking executor running on another thread).
Internally, the AsyncWorld
simply wraps an MPSC channel sender.
As such, it can be cheaply cloned and further sent to separate threads or tasks.
This means that all operations on the AsyncWorld
are processed in FIFO order.
However, there are no ordering guarantees between AsyncWorld
s or any derivatives sharing the same internal channel
sender, or any AsyncWorld
s constructed separately.
It is important to note that Bevy is still running and mutating the world while the async tasks run! Assume that the world could have been mutated between any asynchronous call. However, there are several ways to ensure that multiple commands are applied together, without mutation of the world in between:
- Construct a vanilla Bevy
CommandQueue
, and send it to the BevyWorld
withCommandQueueSender::send_queue()
- Use the queue builder provided by the
AsyncWorld
viaAsyncWorld::start_queue()
§Basic example
use bevy::prelude::*;
use bevy::tasks::AsyncComputeTaskPool;
use bevy_async_ecs::*;
// vanilla Bevy system
fn print_names(query: Query<(Entity, &Name)>) {
for (id, name) in query.iter() {
info!("entity {:?} has name '{}'", id, name);
}
}
fn main() {
App::new()
.add_plugins((DefaultPlugins, AsyncEcsPlugin))
.add_systems(Startup, |world: &mut World| {
let async_world = AsyncWorld::from_world(world);
let fut = async move {
let print_names = async_world.register_system(print_names).await;
let entity = async_world.spawn_named("Frank").await;
print_names.run().await;
entity.despawn().await;
};
AsyncComputeTaskPool::get().spawn(fut).detach();
})
.run();
}
§Wasm Support
bevy-async-ecs
fully supports running in a web environment. Run the examples in your browser:
# One-time setup
rustup target install wasm32-unknown-unknown
cargo install wasm-server-runner
# Run examples
CARGO_TARGET_WASM32_UNKNOWN_UNKNOWN_RUNNER=wasm-server-runner cargo run --target wasm32-unknown-unknown --example end_to_end
§Multithreaded
bevy-async-ecs
does not explicitly require the multi-threaded
feature (though all the tests and non-browser examples do).
However, due to its asynchronous nature, this library inherently requires a multithreaded environment. In a web environment,
the browser provides this for us. On native platforms, the multi-threaded
feature will likely have to be enabled to prevent the
app from deadlocking.
§Most recently compatible versions
bevy | bevy-async-ecs |
---|---|
0.14 | 0.6.1 |
0.13 | 0.5.1 |
0.12 | 0.4.1 |
0.11 | N/A |
Structs§
- Represents a
Component
being retrieved. - Adds asynchronous ECS operations to Bevy
App
s. - Represents an
Entity
that can be manipulated asynchronously. - Represents Bevy
Event
s being received asynchronously - Represents a registered
System
that accepts input and returns output, and can be run asynchronously. - Represents a
Resource
being retrieved. - Represents a registered
System
that can be run asynchronously. - Exposes asynchronous access to the Bevy ECS
World
. - The object-safe equivalent of a
Box<dyn Command>
. - Builds a
CommandQueue
that can by applied to the world that the builder was constructed from. - Use this to send commands (stored in
CommandQueue
s) directly to the Bevy World, where they will be applied during the Last schedule.