use super::*;
#[test]
fn view_position_uses_camera_rig_world_transform() {
let mut app = App::new();
app.add_plugins(MinimalPlugins)
.init_resource::<AquaDebug>()
.init_resource::<AquaSettings>()
.init_resource::<OceanWaves>()
.init_resource::<ViewPos>()
.init_resource::<ViewDetail>()
.init_resource::<ViewSeaLevel>()
.init_resource::<ViewOrder>()
.insert_resource(Ocean { level: 6.5 })
.add_systems(Update, update_view);
let rig = app
.world_mut()
.spawn(Transform::from_xyz(100.0, 0.0, -40.0))
.id();
app.world_mut().spawn((
Camera3d::default(),
Transform::from_xyz(7.0, 3.0, 11.0),
ChildOf(rig),
));
app.update();
assert_eq!(app.world().resource::<ViewPos>().0, Vec2::new(107.0, -29.0));
assert_eq!(app.world().resource::<ViewSeaLevel>().0, 6.5);
}