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bevy-aqua-query
GPU-sampled water surface queries for gameplay such as buoyancy and floating
props. Ocean, pond, and river probes share one compute dispatch and async
buffer readback. Results arrive on each entity's WaveSurface with roughly
one frame of latency.
At most 256 probes are submitted each frame. Extra entities retain their previous sample.
Public API
AquaQueryPlugin, WaveQuery, WaveSurface.
Example