bevior_tree 0.3.0

Behavior tree plugin for Bevy.
Documentation

# `bevior_tree`

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`bevior_tree` is behavior tree plugin for Bevy.

See `examples` directory.
The `chase.rs` example is written for your first step.
[Docs](https://docs.rs/bevior_tree/) are available, too.

If you want to know about specific node, unit tests in the code might help.

This crate is written with reference to [`seldom_state`](https://github.com/Seldom-SE/seldom_state),
    which is good for state machines.


## Comparison
`bevior_tree` is not the only option for making game ai.
Also you don't have to choose only one.
Choose or combine them for your needs.
For example:
* [`seldom_state`]https://github.com/Seldom-SE/seldom_state is implementation of state machine.
    Good for things that have rigid states, not limiting to ai.
    No good for lots of interconnected states, since it has too much transitions to add.
* [`big-brain`]https://github.com/zkat/big-brain is implementation of utility ai.
    Utility ai select next action by their utility (expected gain).
    Perhaps you can use `ForcedSelector` kind in `bevior_tree::sequential` to do similar things.


## Compatibility

| Bevy | `bevior_tree` | 
| ---- | ------------- |
| 0.11 | 0.1 - 0.3     |


## License

`bevior_tree` is dual-licensed under MIT and Apache 2.0 at your option.

## Contributing

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the
work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any
additional terms or conditions.