#![doc = r#"
`beuvy` is the facade crate for the Beuvy UI stack.
By default it exposes both layers:
- the reusable runtime controls and style system from [`beuvy-runtime`]
- the optional declarative authoring layer that parses and materializes UI
assets on top of that runtime
Feature flags:
- `runtime` (default): re-export the low-level Bevy UI kit from
[`beuvy-runtime`]
- `declarative` (default): enable the parser, asset loader, bindings, and shell
materialization APIs
- `vue`: current alias for the high-level declarative authoring layer; reserved
for future Vue-flavored surface expansion
"#]
#[cfg(feature = "runtime")]
pub use beuvy_runtime::{
AddButton, AddInput, AddSelect, AddSelectOption, AddText, ButtonType, InputRuntimeValue,
InputSubmitMessage, MouseWheelScroll, RuntimeStyleSource, Select, SelectPanel,
SelectValueChangedMessage, StyleSheetError, UiKitPlugin, UiStyleSheet, button,
compose_style_sheet, default_select_node, default_style_sheet, input,
interaction_style as state_style, parse_style_classes_with_sheet, parse_style_sheet,
parse_utility_classes, replace_runtime_style_source, runtime_style_sheet, runtime_style_source,
scroll, scroll_container_node, select, selected_option, stylesheet,
stylesheet_font_size_for_tag, sync_select_label, text, trigger_label_entity, utility,
text::FontResource,
};
#[cfg(feature = "declarative")]
mod ast;
#[cfg(feature = "declarative")]
mod basic;
#[cfg(feature = "declarative")]
mod error;
#[cfg(feature = "declarative")]
mod parser;
#[cfg(feature = "declarative")]
mod runtime;
#[cfg(feature = "declarative")]
mod style;
#[cfg(feature = "declarative")]
mod value;
#[cfg(feature = "declarative")]
pub use ast::{
DeclarativeAlignContent, DeclarativeAlignItems, DeclarativeAlignSelf, DeclarativeBorderRadius,
DeclarativeButtonType, DeclarativeClassBinding, DeclarativeComputedLocal,
DeclarativeConditionExpr, DeclarativeContainerKind,
DeclarativeConditional, DeclarativeDisplay, DeclarativeEventBinding, DeclarativeEventKind,
DeclarativeFlexDirection, DeclarativeFlexWrap, DeclarativeForEach, DeclarativeJustifyContent,
DeclarativeLiteral, DeclarativeLocalizedTextArg, DeclarativeNodeStyle,
DeclarativeNodeStyleBinding, DeclarativeNumber, DeclarativeOnClick, DeclarativeOverflowAxis,
DeclarativePositionType, DeclarativeRefSource, DeclarativeRuntimeExpr, DeclarativeScriptType,
DeclarativeSelectOption, DeclarativeStateAssignment, DeclarativeStateVisualStyles,
DeclarativeTextKeySource, DeclarativeTextKind, DeclarativeTextStyle,
DeclarativeTypographyStyle,
DeclarativeTransitionProperty, DeclarativeTransitionTiming, DeclarativeUiAsset,
DeclarativeUiNode, DeclarativeUiRect, DeclarativeUiTextContent, DeclarativeUiTextSegment,
DeclarativeVal, DeclarativeValueExpr, DeclarativeVisualStyle,
};
#[cfg(feature = "declarative")]
pub use error::DeclarativeUiAssetLoadError;
#[cfg(feature = "declarative")]
pub use parser::{
DeclarativeActionSpec, parse_declarative_ui_asset, resolve_action_spec, set_action_resolver,
};
#[cfg(feature = "declarative")]
pub use runtime::{
DeclarativeAppliedTemplateHotReload, DeclarativeCheckedBinding, DeclarativeClassBindings,
DeclarativeConditionalChainState, DeclarativeConditionalSubtree, DeclarativeContainerSemantic,
DeclarativeDisabledExpr, DeclarativeEventBindings, DeclarativeExplicitDisabled,
DeclarativeFieldsetState, DeclarativeFormResetMessage, DeclarativeFormSubmitMessage,
DeclarativeLabelForTarget, DeclarativeLabelNode,
DeclarativeActionMessage, DeclarativeEventData,
DeclarativeLocalState, DeclarativeModelBinding, DeclarativeNodeId,
DeclarativeNodeStyleBindingComponent, DeclarativeOnClickAssignment, DeclarativeRefBinding,
DeclarativeRefRects, DeclarativeResolvedRef, DeclarativeRootComputedLocals,
DeclarativeRootUiAsset, DeclarativeRootViewModel, DeclarativeShowExpr, DeclarativeTextBinding,
DeclarativeUiAssetLoader, DeclarativeUiBuildContext, DeclarativeUiPlugin,
DeclarativeUiRuntimeValues, DeclarativeUiSlot, DeclarativeUiSlots, DeclarativeValueBinding,
ResolvedDeclarativeEventBinding, apply_node_style, direct_conditional_chain_states,
load_internal_declarative_ui_shell, materialize_declarative_ui_shell_on_entity_in_world,
materialize_internal_declarative_ui_shell_on_entity_in_world, parse_hex_color,
rematerialize_declarative_container_children_in_world, resolve_path, resolve_runtime_path,
runtime_visual_styles, set_ref_resolver, spawn_declarative_ui_tree_collect_slots,
spawn_declarative_ui_tree_collect_slots_in_world,
};
#[cfg(feature = "declarative")]
pub use style::{BeuvyStyleSource, replace_style_source};
#[cfg(feature = "declarative")]
pub use value::UiValue;