use bevy::math::Rect;
use bevy::prelude::*;
pub(super) fn node_global_rect(computed: &ComputedNode, transform: &UiGlobalTransform) -> Rect {
let (_, _, center) = transform.to_scale_angle_translation();
Rect::from_center_size(center, computed.size())
}
pub(super) fn node_logical_rect(computed: &ComputedNode, transform: &UiGlobalTransform) -> Rect {
let physical = node_global_rect(computed, transform);
let inverse = computed.inverse_scale_factor();
Rect {
min: physical.min * inverse,
max: physical.max * inverse,
}
}