mod model;
mod pointer;
mod resolve;
mod transition;
use bevy::prelude::*;
pub use model::{UiDisabled, UiStateStyleSource, UiStateVisualStyles};
pub use pointer::{
pointer_cancel, pointer_drag_end, pointer_hover_out, pointer_hover_over, pointer_press,
pointer_release,
};
pub struct UiStateStylePlugin;
impl Plugin for UiStateStylePlugin {
fn build(&self, app: &mut App) {
app.add_systems(
Update,
(
resolve::capture_state_visual_snapshots,
resolve::resolve_state_visual_styles,
transition::animate_state_visual_styles,
)
.chain(),
);
}
}
#[cfg(test)]
mod tests;