mod build;
use bevy::prelude::*;
#[derive(SystemSet, Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum ImageSet {
Build,
}
#[derive(Component, Debug, Clone, Default)]
pub struct AddImage {
pub src: String,
pub alt: String,
pub class: Option<String>,
}
pub struct ImagePlugin;
impl Plugin for ImagePlugin {
fn build(&self, app: &mut App) {
app.add_systems(Update, build::add_image.in_set(ImageSet::Build));
}
}