betting
A Rust crate to manage twitch-style bets (aka Parimutuel betting)
use bets::{Bets, BetError, Amount};
fn bet_demo() -> Result<(), BetError> {
let bets = Bets::new("bets.db")?;
// Create 3 accounts on server 1 with 100 starting coins
bets.create_account("server 1", "Alice", 100)?;
bets.create_account("server 1", "Bob", 100)?;
bets.create_account("server 1", "Charlie", 100)?;
// Create a bet with 2 outcomes
let bet_id = bets.create(
"server 1",
"Who will win the Rocket League 1v1 ?",
vec!["Alice", "Bob"],
)?;
// Alice bets on herself (option with id 0) with 10 coins
bets.bet("server 1", "Alice", bet_id, 0, 10)?;
// Bob bets on himself (option with id 1) with 40 coins
bets.bet("server 1", "Bob", bet_id, 1, 40)?;
// Charlie bets on Alice with half of his coins (50)
bets.bet("server 1", "Charlie", bet_id, 0, Amount::FRACTION(0.5))?;
// asserts that the money is gone from their accounts
assert_eq!(bets.balance("server 1", "Alice")?, 90);
assert_eq!(bets.balance("server 1", "Bob")?, 60);
assert_eq!(bets.balance("server 1", "Charlie")?, 50);
// lock the bet
bets.lock_bet(bet_id)?;
// ...
// Rocket league 1v1 occurs
// ...
// Alice ended up winning ! we resolve the bet with option of id 0
bets.close_bet(bet_id, 0)?;
// The winning side gets 10 + 40 + 50 = 100 coins
// split proportionally among the betters
assert_eq!(bets.balance("server 1", "Alice"), 116);
assert_eq!(bets.balance("server 1", "Charlie"), 184);
assert_eq!(bets.balance("server 1", "Bob")?, 60);
Ok(());
}
fn main() {
if let Err(why) = bet_demo() {
println!("{:?}", why);
}
}