BELT: Benchmark for Engine Limits & Throughput
[!NOTE] This was heavily inspired by abucnasty's work. I wanted to make a more universal, cross-platform version of the existing ps1 script.
BELT is a wrapper for the factorio --benchmark command, to make it more user friendly, more efficient to use, and to generate templated handlebars files with the gotten data.
Features
- Benchmarking - Benchmark a single save or a whole directory
- Cross-platform - Works on Windows, macOS, and Linux
- Multiple output formats - CSV and Markdown reports
- Pattern matching - Filter save files by name patterns
- Async execution - Fast parallel processing
Quick Start
# Install BELT
# Run benchmarks on all saves in a directory
# Filter saves by pattern and customize output directory
Installation
Prerequisites
- Factorio installed, BELT searches common installation paths, if none are found, please run with explicit
--factorio-path. - Some save files to benchmark.
- Rust if installing using cargo or building from source.
From Crates.io
From GitHub Releases
- Download the latest binary for your platform from Releases
- Extract and place in your PATH
From Source
Usage
Basic Commands
# Basic benchmark with default settings
# Customize benchmark parameters
# Filter saves and specify output location
Command Reference
belt benchmark
Arguments:
<SAVES_DIR>- The location of the save(s) to be benchmarked.
Options:
| Option | Description | Default |
|---|---|---|
--ticks <TICKS> |
How many ticks per run to run the benchmark for | 6000 |
--runs <RUNS> |
How many runs per save file | 5 |
--pattern <PATTERN> |
A pattern to match against when searching for save files in <SAVES_DIR> |
* |
--output <OUTPUT_DIR> |
A directory to output the .csv and .md files to | . |
--mods-dir <MODS_DIR> |
A directory containing mods to be used for the benchmark | --sync-mods on each save file |
--run-order <RUN_ORDER> |
In which order to run the benchmarks. Available: sequential, random, grouped |
grouped |
--verbose-metrics |
Generates more charts based on the --benchmark-verbose factorio argument |
none |
--strip-prefix |
Strip a given prefix off of the save names | none |
--smooth-window |
Add a smoothing effect to generated charts | 0 |
Global Options
| Option | Description | Default |
|---|---|---|
--factorio-path <PATH> |
An explicit path to the factorio binary | Auto-detected |
--verbose |
Shows all debug statements | false |
Examples
Example 1: Basic Benchmarking
# Run a benchmark on the my-saves directory for 6000 ticks per run, and running each save file 3 times.
Example 2: Pattern Filtering
# Run a benchmark on the my-saves directory, only matching save files that start with "science" and outputting it to science-results/results.{csv,md}
Example 3: Custom Factorio Path
# Run a benchmark on the my-saves directory, with an explicit path to the factorio binary
Example 4: Specifying a mod list
# Run a benchmark on the my-saves directory and a mod directory
Advanced Usage
Best Practices
While belt benchmark offers sensible defaults, optimizing --ticks and --runs can refine your results. --ticks sets the simulation duration per run, while --runs determines the number of repetitions. Through testing, I've found that fewer runs with more ticks generally offers the most consistent UPS results for the shortest overall benchmark time, by reducing overhead from repeated Factorio launches. Experiment with these values for your specific saevs to find the optimal balance for accuracy and speed.
However, for prolonged and thorough benchmarks, I recommend more runs in total, per save. This is because Factorio is deterministic, and when running BELT with verbose metrics, a "min" chart is generated. This chart is meant to combat any random noise that could slow down the Factorio benchmark, by only taking the fastest ticks of every run of a save.
Verbose Metrics
Here are all the verbose-metrics that are available:
wholeUpdate,latencyUpdate,gameUpdate,planetsUpdate,controlBehaviorUpdate,transportLinesUpdate,electricHeatFluidCircuitUpdate,electricNetworkUpdate,heatNetworkUpdate,fluidFlowUpdate,entityUpdate,lightningUpdate,tileHeatingUpdate,particleUpdate,mapGenerator,mapGeneratorBasicTilesSupportCompute,mapGeneratorBasicTilesSupportApply,mapGeneratorCorrectedTilesPrepare,mapGeneratorCorrectedTilesCompute,mapGeneratorCorrectedTilesApply,mapGeneratorVariations,mapGeneratorEntitiesPrepare,mapGeneratorEntitiesCompute,mapGeneratorEntitiesApply,spacePlatforms,collectorNavMesh,collectorNavMeshPathfinding,collectorNavMeshRaycast,crcComputation,consistencyScraper,logisticManagerUpdate,constructionManagerUpdate,pathFinder,trains,trainPathFinder,commander,chartRefresh,luaGarbageIncremental,chartUpdate,scriptUpdate
Contributing
Any help is welcome. Whether you have never written a line of code, or simply don't know Rust. This is what the CI/CD pipeline is for! Bug reports and feature requests can be submitting through GitHub Issues.
If you want to contribute, please open an issue to discuss the proposed changes before submitting a pull request.
Standards
On every push a linter and formatter checks the code, so just write the code however you want and fix any errors that occur.
[!NOTE] To do this locally, run
cargo fmtandcargo clippy -- -D warnings
I follow the Conventional Commits specification as a standard for my commit messages, I can only encourage you do the same.