Struct below_view::ViewState

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pub struct ViewState {
    pub time_elapsed: Duration,
    pub lowest_time_elapsed: Duration,
    pub timestamp: SystemTime,
    pub system: Rc<RefCell<SystemModel>>,
    pub cgroup: Rc<RefCell<CgroupModel>>,
    pub process: Rc<RefCell<ProcessModel>>,
    pub network: Rc<RefCell<NetworkModel>>,
    pub main_view_state: MainViewState,
    pub main_view_screens: HashMap<String, ScreenId>,
    pub mode: ViewMode,
    pub event_controllers: Rc<RefCell<HashMap<Event, Controllers>>>,
    pub cmd_controllers: Rc<RefCell<HashMap<&'static str, Controllers>>>,
}

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§time_elapsed: Duration§lowest_time_elapsed: Duration

Keep track of the lowest seen time_elapsed so that view can highlight abnormal elapsed times. Below will never go faster than the requested interval rate but can certainly go higher (b/c of a loaded system or other delays).

§timestamp: SystemTime§system: Rc<RefCell<SystemModel>>§cgroup: Rc<RefCell<CgroupModel>>§process: Rc<RefCell<ProcessModel>>§network: Rc<RefCell<NetworkModel>>§main_view_state: MainViewState§main_view_screens: HashMap<String, ScreenId>§mode: ViewMode§event_controllers: Rc<RefCell<HashMap<Event, Controllers>>>§cmd_controllers: Rc<RefCell<HashMap<&'static str, Controllers>>>

Implementations§

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impl ViewState

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pub fn update(&mut self, model: Model)

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pub fn new_with_advance( main_view_state: MainViewState, model: Model, mode: ViewMode ) -> Self

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pub fn view_mode_str(&self) -> &'static str

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pub fn is_paused(&self) -> bool

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