use behavior_tree::*;
use crate::common::*;
mod common;
#[test]
fn test_simple_action() {
let mut bt: Node<EvenCounter> = Node::action("inc_pingpong", inc_pingpong);
let mut data = EvenCounter { value: 0 };
let status = bt.tick(0.0, &mut data);
assert_eq!(status, Status::Running);
assert_eq!(data.value, 1);
let status = bt.tick(0.0, &mut data);
assert_eq!(status, Status::Success);
assert_eq!(data.value, 2);
let status = bt.tick(0.0, &mut data);
assert_eq!(status, Status::Running);
assert_eq!(data.value, 3);
let status = bt.tick(0.0, &mut data);
assert_eq!(status, Status::Success);
assert_eq!(data.value, 4);
let status = bt.tick(0.0, &mut data);
assert_eq!(status, Status::Running);
assert_eq!(data.value, 5);
let status = bt.tick(0.0, &mut data);
assert_eq!(status, Status::Success);
assert_eq!(data.value, 6);
}