use crate::maybe_profile_function;
use crate::prelude::*;
use std::{cell::RefCell, rc::Rc};
pub struct Node<T> {
pub name: Option<String>,
pub behavior: Behavior<T>,
pub status: Status,
pub collapse_as: Option<String>,
}
impl<T> Node<T> {
fn new(behavior: Behavior<T>) -> Node<T> {
Node {
name: None,
behavior,
status: Status::Initialized,
collapse_as: None,
}
}
pub fn new_named(name: String, behavior: Behavior<T>) -> Node<T> {
Node {
name: Some(name),
behavior,
status: Status::Initialized,
collapse_as: None,
}
}
pub fn action(name: &str, func: fn(&mut T) -> Status) -> Node<T> {
Self::new_named(name.to_owned(), Behavior::Action(name.to_owned(), func))
}
pub fn action_success(name: &str, func: fn(&mut T) -> ()) -> Node<T> {
Self::new_named(
name.to_owned(),
Behavior::ActionSuccess(name.to_owned(), func),
)
}
pub fn stateful_action(name: &str, func: Box<dyn StatefulAction<T>>) -> Node<T> {
Self::new_named(
name.to_owned(),
Behavior::StatefulAction(name.to_owned(), func),
)
}
pub fn sequence(nodes: Vec<Node<T>>) -> Node<T> {
Self::new(Behavior::Sequence(
0,
nodes
.into_iter()
.map(|node| Rc::new(RefCell::new(node)))
.collect(),
))
}
pub fn named_sequence(name: &str, nodes: Vec<Node<T>>) -> Node<T> {
Self::new_named(
name.to_owned(),
Behavior::Sequence(
0,
nodes
.into_iter()
.map(|node| Rc::new(RefCell::new(node)))
.collect(),
),
)
}
pub fn select(nodes: Vec<Node<T>>) -> Node<T> {
Self::new(Behavior::Select(
0,
nodes
.into_iter()
.map(|node| Rc::new(RefCell::new(node)))
.collect(),
))
}
pub fn named_select(name: &str, nodes: Vec<Node<T>>) -> Node<T> {
Self::new_named(
name.to_owned(),
Behavior::Select(
0,
nodes
.into_iter()
.map(|node| Rc::new(RefCell::new(node)))
.collect(),
),
)
}
pub fn cond(name: &str, cond: fn(&T) -> bool, success: Node<T>, failure: Node<T>) -> Node<T> {
Self::new_named(
name.to_owned(),
Behavior::Cond(
name.to_owned(),
cond,
Rc::new(RefCell::new(success)),
Rc::new(RefCell::new(failure)),
),
)
}
pub fn wait(time: f64) -> Node<T> {
Self::new(Behavior::Wait {
curr: time,
max: time,
})
}
pub fn random_wait(time: f64) -> Node<T> {
let curr_max = rand::random::<f64>() * time;
Self::new(Behavior::RandomWait {
curr: curr_max,
curr_max,
max: time,
})
}
pub fn named_while_single(
name: &str,
cond: Box<dyn Fn(&T) -> bool>,
child: Node<T>,
) -> Node<T> {
Self::new_named(
name.to_owned(),
Behavior::While(cond, Rc::new(RefCell::new(child))),
)
}
pub fn named_while_single_child(
name: &str,
cond: Box<dyn Fn(&T) -> bool>,
child: Rc<RefCell<Node<T>>>,
) -> Node<T> {
Self::new_named(name.to_owned(), Behavior::While(cond, child))
}
pub fn collapse(self, desc: &str) -> Node<T> {
Self {
collapse_as: Some(desc.to_owned()),
..self
}
}
pub fn reset(&mut self) {
self.status = Status::Initialized;
self.behavior.reset();
}
pub fn tick(&mut self, delta: f64, context: &mut T) -> Status {
maybe_profile_function!();
if self.status == Status::Success || self.status == Status::Failure {
self.reset();
}
self.status = self.behavior.tick(delta, context);
self.status
}
pub fn children(&self) -> Vec<Rc<RefCell<Node<T>>>> {
match &self.behavior {
Behavior::Wait { .. } => vec![],
Behavior::RandomWait { .. } => vec![],
Behavior::Cond(_, _, positive, negative) => vec![positive.clone(), negative.clone()],
Behavior::Sequence(_, ref seq) => seq.clone(),
Behavior::Select(_, ref seq) => seq.clone(),
Behavior::Action(_, _) => vec![],
Behavior::ActionSuccess(_, _) => vec![],
Behavior::StatefulAction(_, _) => vec![],
Behavior::While(_, item) => vec![item.clone()],
}
}
pub fn name(&self) -> String {
maybe_profile_function!();
match &self.collapse_as {
Some(collapse_text) => collapse_text.clone(),
None => {
match &self.behavior {
Behavior::Wait { curr, max } => format!("Wait {:.2}/{:.2}", curr, max),
Behavior::RandomWait {
curr,
curr_max,
max,
} => format!("RandomWait {:.2}/{:.2} ({:.2})", curr, curr_max, max),
Behavior::Cond(name, _cond, _a, _b) => format!("Cond {}", name),
Behavior::Sequence(_, _seq) => "Sequence".to_string(),
Behavior::Select(_, _seq) => "Select".to_string(),
Behavior::Action(name, _) => format!("Action {}", name),
Behavior::ActionSuccess(name, _) => format!("ActionSuccess {}", name),
Behavior::StatefulAction(name, _) => format!("StatefulAction {}", name),
Behavior::While(_, _x) => {
format!(
"While {}",
self.name.as_ref().expect("While must have a name")
)
}
}
}
}
}
pub fn recheck_condition(&mut self, context: &T, is_sequence: bool) -> bool {
maybe_profile_function!();
match &self.behavior {
Behavior::While(cond, _) => cond(context) != is_sequence,
_ => false,
}
}
}