use crate::prelude::*;
use bevy::prelude::*;
pub fn spawn_simple_environment(mut commands: Commands) {
commands.spawn(PointLightPlaceholder {
point_light: PointLight {
shadows_enabled: true,
..default()
},
transform: Transform::from_xyz(4.0, 8.0, 4.0),
..default()
});
commands.spawn(CameraPlaceholder {
transform: Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
..default()
});
}
pub fn spawn_simple_scene(mut commands: Commands) {
commands.spawn(PbrPlaceholder {
mesh: Circle::new(4.0).into(),
material: Color::WHITE.into(),
transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
});
commands.spawn(PbrPlaceholder {
mesh: Cuboid::new(1.0, 1.0, 1.0).into(),
material: Color::srgb_u8(124, 144, 255).into(),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..default()
});
}