use beet::prelude::*;
use beetmash_template::prelude::*;
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins((
DefaultPlugins,
PlaceholdersPlugin,
ReplicatePlugin,
CommonEventsPlugin,
Transport,
))
.add_systems(Startup, load_scenes_from_args)
.run();
}
struct Transport;
impl Plugin for Transport {
fn build(&self, _app: &mut App) {
#[cfg(target_arch = "wasm32")]
_app.add_transport(WebEventClient::new_with_window());
}
}
pub fn load_scenes_from_args(_world: &mut World) {
#[cfg(not(target_arch = "wasm32"))]
{
let args: Vec<String> = std::env::args().collect();
load_scenes(_world, args);
}
}
#[allow(unused)]
fn load_scenes(world: &mut World, args: Vec<String>) {
for path in args.iter().skip(1) {
let path = format!("scenes/{}.ron", path);
println!("Loading scene from: {path}");
let scene = std::fs::read_to_string(path).unwrap();
write_ron_to_world(&scene, world).unwrap();
}
}