use crate::prelude::*;
use beetmash_scene::prelude::*;
use bevy::prelude::*;
pub fn camera_2d(mut commands: Commands) {
commands.spawn(BundlePlaceholder::Camera2d);
}
pub fn space_scene(mut commands: Commands) {
commands.spawn((
AssetLoadBlockAppReady,
Transform::from_translation(Vec3::new(0., 0., -1.))
.with_scale(Vec3::splat(100.)),
BundlePlaceholder::Sprite("space_background/Space_Stars2.png".into()),
ImageScaleMode::Tiled {
tile_x: true,
tile_y: true,
stretch_value: 0.01,
},
));
}