use crate::prelude::*;
use beet_core::prelude::*;
pub fn reward_grid(
mut query: Query<(&FrozenLakeMap, &GridPos, &mut Reward), Changed<GridPos>>,
) {
for (map, pos, mut reward) in query.iter_mut() {
reward.0 = map.position_to_cell(**pos).reward();
}
}