use beet_core::prelude::*;
pub struct Foxie {
pub idle_index: AnimationNodeIndex,
pub idle_clip: Handle<AnimationClip>,
pub walk_index: AnimationNodeIndex,
pub walk_clip: Handle<AnimationClip>,
pub graph_handle: AnimationGraphHandle,
}
impl Foxie {
pub fn new(
asset_server: &AssetServer,
graphs: &mut ResMut<Assets<AnimationGraph>>,
) -> Foxie {
let mut graph = AnimationGraph::new();
let idle_clip =
asset_server.load::<AnimationClip>("misc/fox.glb#Animation0");
let idle_index = graph.add_clip(idle_clip.clone(), 1.0, graph.root);
let walk_clip =
asset_server.load::<AnimationClip>("misc/fox.glb#Animation1");
let walk_index = graph.add_clip(walk_clip.clone(), 1.0, graph.root);
let graph_handle = AnimationGraphHandle(graphs.add(graph));
Foxie {
graph_handle,
idle_index,
idle_clip,
walk_index,
walk_clip,
}
}
}