use beet::examples::scenes;
use beet::prelude::*;
#[rustfmt::skip]
pub fn main() {
App::new()
.add_plugins(running_beet_example_plugin)
.add_systems(Startup, (
scenes::camera_2d,
scenes::space_scene,
setup
))
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
let planet = asset_server.load("spaceship_pack/planet_6.png");
let ship = asset_server.load("spaceship_pack/ship_2.png");
let target = commands
.spawn((
Name::new("Target"),
FollowCursor2d,
Transform::from_translation(Vec3::new(200., 0., 0.)),
Sprite {
image: planet,
..default()
},
))
.id();
commands.spawn((
Name::new("Agent"),
Sprite {
image: ship,
..default()
},
RotateToVelocity2d,
ForceBundle::default(),
SteerBundle::default().scaled_dist(500.),
SteerTarget::Entity(target),
Seek::default(),
TriggerDeferred::get_outcome(),
));
}