use beet::examples::scenes;
use beet::prelude::*;
#[rustfmt::skip]
pub fn main() {
App::new()
.add_plugins((
running_beet_example_plugin,
plugin_ml
))
.add_systems(
Startup,
(
scenes::camera_2d,
scenes::ui_terminal_input,
setup,
),
)
.run();
}
#[rustfmt::skip]
fn setup(
mut commands: Commands,
asset_server: Res<AssetServer>,
mut ev: MessageWriter<OnLogMessage>,
) {
ev.write(
OnLogMessage::new("Agent: I can heal or attack, what should i do?",
OnLogMessage::GAME_COLOR)
.and_log()
);
let bert = asset_server.load::<Bert>("ml/default-bert.ron");
commands
.spawn((
Name::new("Hello ML"),
HandleWrapper(bert),
TriggerWithUserSentence::default(),
NearestSentence::new(),
children![
(Name::new("Heal Behavior"), Sentence::new("heal")),
(Name::new("Attack Behavior"), Sentence::new("attack")),
],
));}