//! A basic behavior tree sequence example
use beet::prelude::*;
#[rustfmt::skip]
fn main() {
App::new()
.add_plugins((
ControlFlowPlugin::default(),
DebugFlowPlugin::default()
))
.world_mut()
.spawn((
Name::new("root"),
Sequence
))
.with_child((
Name::new("child1"),
EndWith(Outcome::Pass),
))
.with_child((
Name::new("child2"),
EndWith(Outcome::Pass),
))
.trigger_target(GetOutcome).flush();
}