beet 0.0.2

A very flexible AI behavior library for games and robotics.
Documentation

beet

use bevy::prelude::*;
use beet::prelude::*;

fn main(){

  let mut app = App::new();

  app.add_plugins((
    DefaultPlugins,
    DefaultBeetPlugins
  ));

  app.world_mut().spawn((
      Running,
      Repeat,
      SequenceSelector::default(), 
    ))
    .with_children(|parent| {
      parent.spawn((
        LogOnRun("Hello".into()),
        InsertOnRun(RunResult::Success),
      ));
      parent.spawn((
        LogOnRun("World".into()),
        InsertOnRun(RunResult::Success),
      ));
    });

  app.run();

}

Examples

Most examples rely on assets that can be downloaded with the following commands, or manually from here.

curl -o ./assets.tar.gz https://storage.googleapis.com/beet-misc/assets.tar.gz
tar -xzvf ./assets.tar.gz
rm ./assets.tar.gz

The examples for beet are scene-based. As Bevy scene workflows are a wip, there are a few Placeholder types used for not-yet-serializable types like cameras, asset handles etc.

Bevy Versions

bevy beet
0.12 0.0.1
0.14 0.0.2