#![deny(missing_docs)]
#![allow(
clippy::cast_possible_truncation,
clippy::cast_possible_wrap,
clippy::cast_precision_loss,
clippy::cast_sign_loss,
clippy::items_after_test_module,
clippy::missing_errors_doc,
clippy::must_use_candidate,
clippy::needless_pass_by_value,
clippy::struct_excessive_bools,
clippy::type_complexity,
clippy::wildcard_imports
)]
pub mod chunk;
pub mod discover;
pub mod error;
pub mod level_dat;
pub mod mcstructure;
pub mod nbt;
mod nbt_ref;
pub mod parsed;
pub mod player;
pub mod query;
pub mod storage;
pub mod surface;
pub mod world;
pub use chunk::{
ActorDigestKey, ActorUid, BedrockDbKey, BlockPalette, BlockPos, BlockState, Chunk, ChunkKey,
ChunkPos, ChunkRecord, ChunkRecordTag, ChunkVersion, Dimension, EntityData, GlobalRecordKind,
LEGACY_SUBCHUNK_BLOCK_COUNT, LEGACY_SUBCHUNK_MIN_VALUE_LEN,
LEGACY_SUBCHUNK_WITH_LIGHT_VALUE_LEN, LEGACY_TERRAIN_BLOCK_COUNT, LEGACY_TERRAIN_VALUE_LEN,
LegacyBiomeSample, LegacySubChunk, LegacyTerrain, MapRecordId, ParsedVillageKey, SubChunk,
SubChunkDecodeMode, SubChunkFormat, VillageRecordKind, block_storage_index,
};
pub use discover::{WorldDiscovery, WorldSummary, discover_worlds};
pub use error::{BedrockWorldError, BedrockWorldErrorKind, Result};
pub use level_dat::{
LevelDatDocument, LevelDatHeader, LevelDatReadWarning, parse_level_dat_document,
read_level_dat, read_level_dat_document, write_level_dat_atomic, write_level_dat_document,
};
#[cfg(feature = "async")]
pub use level_dat::{read_level_dat_async, write_level_dat_atomic_async};
pub use mcstructure::{
McStructureBlock, McStructureFile, McStructurePaletteEntry, McStructurePlacement,
McStructureRotation, McStructureSize, McStructureWritePhase, McStructureWriteProgress,
McStructureWriteResult, read_mcstructure_file, write_mcstructure_file,
};
pub use nbt::{NbtEvent, NbtReader, NbtRef, NbtTag, NbtValue, NbtView, NbtWriter};
pub use parsed::{
ActorRecord, ActorResolution, ActorSource, Biome2d, Biome3d, BlockEntityRecord,
HardcodedSpawnAreaKind, HeightMap2d, ItemStack, MapKnownFields, MapPixels, ParsedActorDigest,
ParsedBiomeData, ParsedBiomeStorage, ParsedBlockEntity, ParsedChunkData, ParsedChunkRecord,
ParsedChunkRecordValue, ParsedDbEntry, ParsedDbValue, ParsedEntity, ParsedGlobalData,
ParsedHardcodedSpawnArea, ParsedMapData, ParsedPlayer, ParsedVillageData, ParsedWorld,
RetentionMode, WorldParseCategories, WorldParseOptions, WorldParseReport,
};
pub use player::{PlayerData, PlayerId};
pub use query::{
BlockEntityOverlay, BlockTip, ChunkDetail, ChunkRecordDetail, ChunkRecordFingerprint,
ChunkRecordQuery, ChunkRecordQueryResult, EntityOverlay, HardcodedSpawnAreaOverlay,
PendingTickOverlay, RegionOverlayQuery, RegionOverlayQueryOptions, SelectionStats,
SlimeChunkBounds, SlimeChunkWindow, SlimeWindowSize, VillageOverlay, VillageOverlayIndex,
WriteGuard, delete_chunks_blocking, fingerprint_chunk_records_many_blocking,
fingerprint_chunk_records_many_blocking_with_control, is_bedrock_slime_chunk, is_slime_chunk,
query_block_tip_blocking, query_chunk_detail_blocking, query_chunk_records_many_blocking,
query_chunk_records_many_blocking_with_control, query_region_overlays_blocking,
query_region_overlays_blocking_with_control, query_selection_stats_blocking,
query_slime_chunk_windows, write_chunk_record_nbt_blocking,
};
pub use storage::{
MemoryStorage, POCKET_CHUNKS_DAT_TERRAIN_VALUE_LEN, PocketChunksDatStorage, StorageBatch,
StorageCachePolicy, StorageCancelFlag, StorageEntry, StorageEntryRef, StorageOp,
StoragePipelineOptions, StorageProgressSink, StorageReadOptions, StorageScanMode,
StorageScanOutcome, StorageScanProgress, StorageThreadingOptions, StorageVisitorControl,
WorldStorage, backend::BedrockLevelDbStorage,
};
pub use world::{
BedrockWorld, BiomeDataRequirement, CancelFlag, ChunkBlockEntity, ChunkBounds, ChunkData,
ChunkDataRequest, ChunkLoadOptions, ChunkLoadPriority, ChunkLoadStats, ExactSurfaceBiomeLoad,
ExactSurfaceSubchunkPolicy, OpenOptions, ProgressSink, SubchunkDataRequirement, SurfaceColumn,
SurfaceColumnOptions, TerrainColumnBiome, TerrainColumnOverlay, TerrainColumnSample,
TerrainColumnSamples, TerrainColumnWater, TerrainSampleSource, TerrainSurfaceRole,
WorldChunkQueryRegion, WorldChunkQueryRegionData, WorldChunkQueryRegionLoadOptions,
WorldFormat, WorldFormatHint, WorldPipelineOptions, WorldScanOptions, WorldScanProgress,
WorldStorageHandle, WorldThreadingOptions, WorldTransaction, terrain_surface_overlay_alpha,
terrain_surface_role,
};