bbx_plugin 0.2.0

Plugin integration crate for bbx_audio DSP library with C FFI bindings
Documentation

bbx_plugin

Plugin integration crate for bbx_audio DSP with C FFI bindings for JUCE and other C/C++ frameworks.

This crate re-exports bbx_dsp, so plugin projects only need to add bbx_plugin as a dependency.

Features

  • Single dependency: Re-exports bbx_dsp for convenient access to all DSP types
  • Macro-based code generation: Single macro generates all FFI exports
  • RAII handle management: Safe opaque pointer lifecycle
  • Buffer processing: Zero-copy audio buffer interop
  • Plugin integration: Works with JUCE AudioProcessor

Usage

Implementing PluginDsp

use bbx_plugin::{PluginDsp, DspContext, bbx_plugin_ffi};

pub struct MyPlugin {
    // Your DSP state
}

impl PluginDsp for MyPlugin {
    fn new() -> Self {
        MyPlugin { /* ... */ }
    }

    fn prepare(&mut self, context: &DspContext) {
        // Called before processing starts
    }

    fn reset(&mut self) {
        // Called when playback stops
    }

    fn apply_parameters(&mut self, params: &[f32]) {
        // Called when parameters change
    }

    fn process(
        &mut self,
        inputs: &[&[f32]],
        outputs: &mut [&mut [f32]],
        context: &DspContext,
    ) {
        // Audio processing
    }
}

impl Default for MyPlugin {
    fn default() -> Self {
        Self::new()
    }
}

// Generate FFI exports
bbx_plugin_ffi!(MyPlugin);

Generated FFI Functions

The bbx_plugin_ffi! macro generates:

  • bbx_create() -> *mut BbxGraph - Create plugin instance
  • bbx_destroy(handle) - Destroy plugin instance
  • bbx_prepare(handle, sample_rate, buffer_size, channels) - Prepare for playback
  • bbx_reset(handle) - Reset state
  • bbx_apply_parameters(handle, params, count) - Update parameters
  • bbx_process(handle, inputs, outputs, channels, samples) - Process audio

JUCE Integration

See the workspace README for complete JUCE integration examples with CMake build setup.

License

MIT