use bbecs_tutorial::World;
#[test]
fn create_and_get_resource_immutably() {
let world = initialize_world();
let fps = world.get_resource::<FpsResource>().unwrap();
assert_eq!(fps.0, 60)
}
#[test]
fn get_resources_mutably() {
let mut world = initialize_world();
{
let fps: &mut FpsResource = world.get_resource_mut::<FpsResource>().unwrap();
fps.0 += 1;
}
let fps = world.get_resource::<FpsResource>().unwrap();
assert_eq!(fps.0, 61);
}
#[test]
fn delete_resource() {
let mut world = initialize_world();
world.delete_resource::<FpsResource>();
let deleted_resource = world.get_resource::<FpsResource>();
assert!(deleted_resource.is_none());
}
fn initialize_world() -> World {
let mut world = World::new();
world.add_resource(FpsResource(60));
world
}
#[derive(Debug)]
struct FpsResource(pub u32);
impl std::ops::Deref for FpsResource {
type Target = u32;
fn deref(&self) -> &Self::Target {
&self.0
}
}