use std::ops::Add;
#[test]
fn copy_and_clone() {
let player_location = Vector2 { x: 10.0, y: 15.0 };
let player_velocity = Vector2 { x: 1.0, y: 2.0 };
let _new_location = player_location + player_velocity;
let _new_location = player_location + player_velocity;
}
#[derive(Debug, Clone, Copy)]
struct Vector2 {
pub x: f32,
pub y: f32,
}
impl Add for Vector2 {
type Output = Self;
fn add(self, rhs: Self) -> Self::Output {
Self {
x: self.x + rhs.x,
y: self.y + rhs.y,
}
}
}