pub mod helpers;
use std::cell::RefCell;
use std::rc::Rc;
use eyre::{bail, Result};
use ggez::audio::SoundData;
use ggez::event::KeyCode;
use ggez::graphics::{Color, Mesh, Text, TextFragment};
use crate::data_types::point::Point;
macro_rules! impl_component_data_cast {
($new_type:ty, $arm:ident) => {
impl CastComponents<$new_type> for ComponentData {
fn cast(&self) -> Result<&Rc<RefCell<$new_type>>> {
if let ComponentData::$arm(value) = self {
Ok(value)
} else {
bail!(
"Error casting component from {:?} to {}",
self,
stringify!($new_type)
)
}
}
}
};
}
pub trait CastComponents<T> {
fn cast(&self) -> Result<&Rc<RefCell<T>>>;
}
#[derive(Debug, Clone)]
pub enum ComponentData {
Point(Rc<RefCell<Point>>),
F32(Rc<RefCell<f32>>),
Color(Rc<RefCell<Color>>),
Mesh(Rc<RefCell<Mesh>>),
U32(Rc<RefCell<u32>>),
Usize(Rc<RefCell<usize>>),
Bool(Rc<RefCell<bool>>),
GgezKeyCode(Rc<RefCell<KeyCode>>),
Marker(Rc<RefCell<String>>),
GgezText(Rc<RefCell<Text>>),
GgezSound(Rc<RefCell<ggez::audio::SoundData>>),
GgezTextFragment(Rc<RefCell<TextFragment>>),
}
impl_component_data_cast!(Point, Point);
impl_component_data_cast!(f32, F32);
impl_component_data_cast!(Color, Color);
impl_component_data_cast!(Mesh, Mesh);
impl_component_data_cast!(u32, U32);
impl_component_data_cast!(usize, Usize);
impl_component_data_cast!(bool, Bool);
impl_component_data_cast!(KeyCode, GgezKeyCode);
impl_component_data_cast!(String, Marker);
impl_component_data_cast!(Text, GgezText);
impl_component_data_cast!(SoundData, GgezSound);
impl_component_data_cast!(TextFragment, GgezTextFragment);
pub enum Component {
Point,
F32,
Color,
Mesh,
U32,
Usize,
Bool,
GgezKeyCode,
Marker,
GgezText,
GgezTextFragment,
}