battlecommand-forge 0.2.0

Quality-first AI coding army: single Rust binary that generates production-grade projects via a 9-stage TDD pipeline with a complexity-scaled quality gate (up to 9.2/10)
Documentation
---
name: Bug report
about: Something in BCF behaved differently than you expected
title: "[bug] "
labels: ["bug"]
---

## What happened?

<!-- One paragraph. Lead with the observed behavior; include the mode
 (CLI mission, TUI, swarm, swebench, edit) where the issue occurred. -->

## What did you expect?

<!-- One or two sentences. -->

## Reproduction

<!-- The shortest sequence that reliably surfaces the bug.
     If it involves a mission prompt, paste the exact text. -->

```
(prompt or command here)
```

## Environment

- BCF version (`battlecommand-forge --version`):
- Host OS + arch (e.g. `Windows 11 x64`, `macOS 14.5 arm64`, `Ubuntu 24.04 x64`):
- Ollama version (`ollama --version`):
- Preset (`fast` / `balanced` / `premium`) or per-role model overrides:
- Mission complexity band (C1–C10) reported by the router, if known:
- GPU + VRAM, if relevant:

## Logs

<!-- Run with `RUST_LOG=debug battlecommand-forge ...` if startup or
     a specific stage is involved. Paste stderr here or attach a file. -->

```
(logs)
```