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</pre></div><pre class="rust"><code><span class="kw">use </span>derive_getters::Getters;
<span class="kw">use </span>serde::{Deserialize, Serialize};
<span class="kw">fn </span>de_usize<<span class="lifetime">'de</span>, D: serde::Deserializer<<span class="lifetime">'de</span>>>(deserializer: D) -> <span class="prelude-ty">Result</span><usize, D::Error> {
<span class="prelude-val">Ok</span>(<span class="kw">match </span>serde_json::Value::deserialize(deserializer)<span class="question-mark">? </span>{
serde_json::Value::String(s) => s.parse().map_err(serde::de::Error::custom)<span class="question-mark">?</span>,
serde_json::Value::Number(num) => num.as_u64().ok_or(serde::de::Error::custom(<span class="string">"Invalid number"</span>))<span class="question-mark">? </span><span class="kw">as </span>usize,
<span class="kw">_ </span>=> <span class="kw">return </span><span class="prelude-val">Err</span>(serde::de::Error::custom(<span class="string">"wrong type"</span>))
})
}
<span class="attr">#[allow(dead_code)]
#[derive(Deserialize, Serialize, Clone, Debug, Getters, PartialEq)]
#[serde(rename_all(deserialize = <span class="string">"PascalCase"</span>))]
#[cfg_attr(feature = <span class="string">"utoipa"</span>, derive(utoipa::ToSchema))]
</span><span class="doccomment">/// Data of a single Clan
</span><span class="kw">pub struct </span>Clan {
<span class="attr">#[serde(rename(deserialize = <span class="string">"Clan"</span>, serialize = <span class="string">"name"</span>))]
#[cfg_attr(feature = <span class="string">"utoipa"</span>, schema(example = <span class="string">"Clan"</span>))]
</span><span class="doccomment">/// Name of this clan.
</span>name: String,
<span class="attr">#[cfg_attr(feature = <span class="string">"utoipa"</span>, schema(example = <span class="string">"CLN"</span>))]
</span><span class="doccomment">/// Tag of this clan.
</span>tag: String,
<span class="attr">#[serde(rename(deserialize = <span class="string">"XP"</span>), deserialize_with = <span class="string">"de_usize"</span>)]
#[cfg_attr(feature = <span class="string">"utoipa"</span>, schema(example = <span class="number">1_000_000</span>))]
</span><span class="doccomment">/// The total experience of this clan.
</span>xp: usize,
<span class="attr">#[serde(deserialize_with = <span class="string">"de_usize"</span>)]
#[cfg_attr(feature = <span class="string">"utoipa"</span>, schema(example = <span class="number">100</span>))]
</span><span class="doccomment">/// The maximum amount of players in this clan.
</span>max_players: usize,
}
<span class="attr">#[allow(dead_code)]
#[derive(Deserialize, Serialize, Clone, Debug, Getters, PartialEq)]
#[serde(rename_all(deserialize = <span class="string">"PascalCase"</span>))]
#[cfg_attr(feature = <span class="string">"utoipa"</span>, derive(utoipa::ToSchema))]
</span><span class="doccomment">/// Data of a single player.
</span><span class="kw">pub struct </span>Player {
<span class="attr">#[cfg_attr(feature = <span class="string">"utoipa"</span>, schema(example = <span class="string">"Player"</span>))]
</span><span class="doccomment">/// The name of this player.
</span>name: String,
<span class="attr">#[serde(deserialize_with = <span class="string">"de_usize"</span>)]
#[cfg_attr(feature = <span class="string">"utoipa"</span>, schema(example = <span class="number">100</span>))]
</span><span class="doccomment">/// The value, this is different for each leaderboard. On the kills leaderboard, it's the amount of kills. On the XP leaderboard, it's the amount of XP.
</span>value: usize,
}
<span class="doccomment">/// Leaderboard data
</span><span class="attr">#[allow(dead_code)]
#[derive(Deserialize, Serialize, Clone, Debug, Getters, PartialEq, Default)]
#[serde(rename_all(deserialize = <span class="string">"PascalCase"</span>))]
</span><span class="kw">pub struct </span>Leaderboard {
top_clans: Vec<Clan>,
most_xp: Vec<Player>,
most_heals: Vec<Player>,
most_revives: Vec<Player>,
most_vehicles_destroyed: Vec<Player>,
most_vehicle_repairs: Vec<Player>,
most_roadkills: Vec<Player>,
longest_kills: Vec<Player>,
most_objectives_complete: Vec<Player>,
most_kills: Vec<Player>,
}
<span class="kw">impl </span>From<Vec<Leaderboards>> <span class="kw">for </span>Leaderboard {
<span class="kw">fn </span>from(lbs: Vec<Leaderboards>) -> <span class="self">Self </span>{
<span class="kw">let </span><span class="kw-2">mut </span>leaderboard = Leaderboard {
top_clans: Vec::new(),
most_xp: Vec::new(),
most_kills: Vec::new(),
most_heals: Vec::new(),
most_revives: Vec::new(),
most_vehicles_destroyed: Vec::new(),
most_vehicle_repairs: Vec::new(),
most_roadkills: Vec::new(),
longest_kills: Vec::new(),
most_objectives_complete: Vec::new(),
};
<span class="kw">for </span>lb <span class="kw">in </span>lbs {
<span class="kw">match </span>lb {
Leaderboards::TopClans(d) => leaderboard.top_clans = d,
Leaderboards::MostXP(d) => leaderboard.most_xp = d,
Leaderboards::MostKills(d) => leaderboard.most_kills = d,
Leaderboards::MostHeals(d) => leaderboard.most_heals = d,
Leaderboards::MostRevives(d) => leaderboard.most_revives = d,
Leaderboards::MostVehiclesDestroyed(d) => leaderboard.most_vehicles_destroyed = d,
Leaderboards::MostVehicleRepairs(d) => leaderboard.most_vehicle_repairs = d,
Leaderboards::MostRoadkills(d) => leaderboard.most_roadkills = d,
Leaderboards::MostLongestKill(d) => leaderboard.longest_kills = d,
Leaderboards::MostObjectivesComplete(d) => leaderboard.most_objectives_complete = d,
}
}
leaderboard
}
}
<span class="attr">#[derive(Deserialize, Serialize, Clone, Debug, PartialEq)]
</span><span class="kw">pub enum </span>Leaderboards {
TopClans(Vec<Clan>),
MostXP(Vec<Player>),
MostKills(Vec<Player>),
MostHeals(Vec<Player>),
MostRevives(Vec<Player>),
MostVehiclesDestroyed(Vec<Player>),
MostVehicleRepairs(Vec<Player>),
MostRoadkills(Vec<Player>),
MostLongestKill(Vec<Player>),
MostObjectivesComplete(Vec<Player>),
}</code></pre></div></section></main></body></html>