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//! A module that exposes the functions used under the hoods from `bastion`s macros: `spawn!`, `run!`
//! and `blocking!`.
pub use ProcStack;
use RecoverableHandle;
use Future;
/// Spawns a blocking task, which will run on the blocking thread pool,
/// and returns the handle.
///
/// # Example
/// ```
/// # use std::{thread, time};
/// use bastion::executor::blocking;
/// let task = blocking(async move {
/// thread::sleep(time::Duration::from_millis(3000));
/// });
/// ```
/// Block the current thread until passed
/// future is resolved with an output (including the panic).
///
/// # Example
/// ```
/// # use bastion::prelude::*;
/// use bastion::executor::run;
/// let future1 = async move {
/// 123
/// };
///
/// run(async move {
/// let result = future1.await;
/// assert_eq!(result, 123);
/// });
///
/// let future2 = async move {
/// 10 / 2
/// };
///
/// let result = run(future2);
/// assert_eq!(result, 5);
/// ```
/// Spawn a given future onto the executor from the global level.
///
/// # Example
/// ```
/// # use bastion::prelude::*;
/// use bastion::executor::{spawn, run};
/// let handle = spawn(async {
/// panic!("test");
/// });
/// run(handle);
/// ```