Enum basis_universal::transcoding::TranscoderTextureFormat [−][src]
The texture format to transcode basis-universal data into
Variants
Opaque only, returns RGB or alpha data if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified
Opaque+alpha, ETC2_EAC_A8 block followed by a ETC1 block, alpha channel will be opaque for opaque .basis files
Opaque only, no punchthrough alpha support yet, transcodes alpha slice if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified
Opaque+alpha, BC4 followed by a BC1 block, alpha channel will be opaque for opaque .basis files
Red only, alpha slice is transcoded to output if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified
XY: Two BC4 blocks, X=R and Y=Alpha, .basis file should have alpha data (if not Y will be all 255’s)
RGB or RGBA, mode 5 for ETC1S, modes (1,2,3,5,6,7) for UASTC
Opaque only, RGB or alpha if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified, nearly lowest quality of any texture format.
Opaque+alpha, most useful for simple opacity maps. If .basis file doesn’t have alpha cTFPVRTC1_4_RGB will be used instead. Lowest quality of any supported texture format.
Opaque+alpha, ASTC 4x4, alpha channel will be opaque for opaque .basis files. Transcoder uses RGB/RGBA/L/LA modes, void extent, and up to two ([0,47] and [0,255]) endpoint precisions.
Opaque, RGB or alpha if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified. ATI ATC (GL_ATC_RGB_AMD)
Opaque+alpha, alpha channel will be opaque for opaque .basis files. ATI ATC (GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD)
Opaque only, uses exclusively CC_MIXED blocks. Notable for having a 8x4 block size. GL_3DFX_texture_compression_FXT1 is supported on Intel integrated GPU’s (such as HD 630). Punch-through alpha is relatively easy to support, but full alpha is harder. This format is only here for completeness so opaque-only is fine for now. See the BASISU_USE_ORIGINAL_3DFX_FXT1_ENCODING macro in basisu_transcoder_internal.h.
Opaque-only, almost BC1 quality, much faster to transcode and supports arbitrary texture dimensions (unlike PVRTC1 RGB).
Opaque+alpha, slower to encode than cTFPVRTC2_4_RGB. Premultiplied alpha is highly recommended, otherwise the color channel can leak into the alpha channel on transparent blocks.
R only (ETC2 EAC R11 unsigned)
RG only (ETC2 EAC RG11 unsigned), R=opaque.r, G=alpha - for tangent space normal maps
32bpp RGBA image stored in raster (not block) order in memory, R is first byte, A is last byte.
16bpp RGB image stored in raster (not block) order in memory, R at bit position 11
16bpp RGB image stored in raster (not block) order in memory, R at bit position 0
16bpp RGBA image stored in raster (not block) order in memory, R at bit position 12, A at bit position 0
Implementations
impl TranscoderTextureFormat[src]
pub fn bytes_per_block_or_pixel(self) -> u32[src]
For compressed texture formats, this returns the # of bytes per block. For uncompressed, it returns the # of bytes per pixel. NOTE: Previously, this function was called basis_get_bytes_per_block(), and it always returned 16*bytes_per_pixel for uncompressed formats which was confusing.
pub fn format_name(self) -> &'static str[src]
Returns format’s name in ASCII
pub fn has_alpha(self) -> bool[src]
Returns true if the format supports an alpha channel.
pub fn is_compressed(self) -> bool[src]
Returns true if the transcoder texture type is an uncompressed (raw pixel) format.
pub fn uncompressed_bytes_per_pixel(self) -> u32[src]
Returns the # of bytes per pixel for uncompressed formats, or 0 for block texture formats.
pub fn block_width(self) -> u32[src]
Returns the block width for the specified texture format, which is currently either 4 or 8 for FXT1.
pub fn block_height(self) -> u32[src]
Returns the block height for the specified texture format, which is currently always 4.
pub fn can_transcode_from_format(
self,
basis_texture_format: BasisTextureFormat
) -> bool[src]
self,
basis_texture_format: BasisTextureFormat
) -> bool
Returns true if the specified format was enabled at compile time.
pub fn calculate_minimum_output_buffer_blocks_or_pixels(
self,
original_width: u32,
original_height: u32,
total_slice_blocks: u32,
output_row_pitch_in_blocks_or_pixels: Option<u32>,
output_rows_in_pixels: Option<u32>
) -> u32[src]
self,
original_width: u32,
original_height: u32,
total_slice_blocks: u32,
output_row_pitch_in_blocks_or_pixels: Option<u32>,
output_rows_in_pixels: Option<u32>
) -> u32
Calculate the minimum output buffer required to store transcoded data in blocks for compressed formats and pixels for uncompressed formats
pub fn calculate_minimum_output_buffer_bytes(
self,
original_width: u32,
original_height: u32,
total_slice_blocks: u32,
output_row_pitch_in_blocks_or_pixels: Option<u32>,
output_rows_in_pixels: Option<u32>
) -> u32[src]
self,
original_width: u32,
original_height: u32,
total_slice_blocks: u32,
output_row_pitch_in_blocks_or_pixels: Option<u32>,
output_rows_in_pixels: Option<u32>
) -> u32
Calculate the minimum output buffer required to store transcoded data in bytes
pub fn validate_output_buffer_size(
self,
output_blocks_buf_size_in_blocks_or_pixels: u32,
original_width: u32,
original_height: u32,
total_slice_blocks: u32,
output_row_pitch_in_blocks_or_pixels: Option<u32>,
output_rows_in_pixels: Option<u32>
) -> bool[src]
self,
output_blocks_buf_size_in_blocks_or_pixels: u32,
original_width: u32,
original_height: u32,
total_slice_blocks: u32,
output_row_pitch_in_blocks_or_pixels: Option<u32>,
output_rows_in_pixels: Option<u32>
) -> bool
Verify that the buffer size is large enough for the transcoded data
Trait Implementations
impl Clone for TranscoderTextureFormat[src]
fn clone(&self) -> TranscoderTextureFormat[src]
pub fn clone_from(&mut self, source: &Self)1.0.0[src]
impl Copy for TranscoderTextureFormat[src]
impl Debug for TranscoderTextureFormat[src]
impl From<i32> for TranscoderTextureFormat[src]
fn from(value: basist_transcoder_texture_format) -> Self[src]
impl Into<i32> for TranscoderTextureFormat[src]
fn into(self) -> basist_transcoder_texture_format[src]
impl PartialEq<TranscoderTextureFormat> for TranscoderTextureFormat[src]
fn eq(&self, other: &TranscoderTextureFormat) -> bool[src]
#[must_use]pub fn ne(&self, other: &Rhs) -> bool1.0.0[src]
impl StructuralPartialEq for TranscoderTextureFormat[src]
Auto Trait Implementations
impl RefUnwindSafe for TranscoderTextureFormat
impl Send for TranscoderTextureFormat
impl Sync for TranscoderTextureFormat
impl Unpin for TranscoderTextureFormat
impl UnwindSafe for TranscoderTextureFormat
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone, [src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T[src]
pub fn clone_into(&self, target: &mut T)[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,