basis-universal-sys 0.0.2

Bindings for the basis-universal Supercompressed GPU Texture Codec by Binomial
Documentation
// args from the basis cmake file
fn build_with_common_settings() -> cc::Build {
    let mut build = cc::Build::new();
    build
        .flag_if_supported("-fvisibility=hidden")
        .flag_if_supported("-fno-strict-aliasing")
        .flag_if_supported("-Wall")
        .flag_if_supported("-Wextra")
        .flag_if_supported("-Wno-unused-local-typedefs")
        .flag_if_supported("-Wno-unused-value")
        .flag_if_supported("-Wno-unused-parameter")
        .flag_if_supported("-Wno-unused-variable");

    build
}

fn main() {
    // Compile this separately as c code
    build_with_common_settings()
        .file("vendor/basis_universal/encoder/apg_bmp.c")
        .compile("basisuniversalc");

    build_with_common_settings()
        .cpp(true)
        .flag_if_supported("--std=c++11")
        .file("vendor/basis_universal/encoder/basisu_backend.cpp")
        .file("vendor/basis_universal/encoder/basisu_basis_file.cpp")
        .file("vendor/basis_universal/encoder/basisu_comp.cpp")
        .file("vendor/basis_universal/encoder/basisu_enc.cpp")
        .file("vendor/basis_universal/encoder/basisu_etc.cpp")
        .file("vendor/basis_universal/encoder/basisu_frontend.cpp")
        .file("vendor/basis_universal/encoder/basisu_global_selector_palette_helpers.cpp")
        .file("vendor/basis_universal/encoder/basisu_gpu_texture.cpp")
        .file("vendor/basis_universal/encoder/basisu_pvrtc1_4.cpp")
        .file("vendor/basis_universal/encoder/basisu_resampler.cpp")
        .file("vendor/basis_universal/encoder/basisu_resample_filters.cpp")
        .file("vendor/basis_universal/encoder/basisu_ssim.cpp")
        .file("vendor/basis_universal/encoder/basisu_astc_decomp.cpp")
        .file("vendor/basis_universal/encoder/basisu_uastc_enc.cpp")
        .file("vendor/basis_universal/encoder/basisu_bc7enc.cpp")
        .file("vendor/basis_universal/encoder/lodepng.cpp")
        .file("vendor/basis_universal/encoder/jpgd.cpp")
        .file("vendor/basis_universal/transcoder/basisu_transcoder.cpp")
        .file("vendor/transcoding_wrapper.cpp")
        .file("vendor/encoding_wrapper.cpp")
        .compile("basisuniversal");

    // We regenerate binding code and check it in. (See generate_bindings.sh)
}