use crate::network::*;
use crate::packet::*;
use basin2_lib::result::*;
use bytes::BytesMut;
#[derive(PartialEq, Clone, Debug)]
pub struct PlayerAbilitiesPacket {
pub invulnerable: bool,
pub isFlying: bool,
pub canFly: bool,
pub instabuild: bool,
pub flyingSpeed: f32,
pub walkingSpeed: f32,
}
impl CodablePacket for PlayerAbilitiesPacket {
fn encode(self, buf: &mut BytesMut) {
let mut flags = 0;
if self.invulnerable {
flags |= 1;
}
if self.isFlying {
flags |= 2;
}
if self.canFly {
flags |= 4;
}
if self.instabuild {
flags |= 8;
}
buf.set_mc_u8(flags);
buf.set_mc_f32(self.flyingSpeed);
buf.set_mc_f32(self.walkingSpeed);
}
fn decode(buf: &mut BytesMut) -> Result<Self>
where
Self: Sized,
{
let flags = buf.get_mc_u8()?;
let invulnerable = (flags & 1) > 0;
let isFlying = (flags & 2) > 0;
let canFly = (flags & 4) > 0;
let instabuild = (flags & 8) > 0;
let flyingSpeed = buf.get_mc_f32()?;
let walkingSpeed = buf.get_mc_f32()?;
return Ok(PlayerAbilitiesPacket {
invulnerable,
isFlying,
canFly,
instabuild,
flyingSpeed,
walkingSpeed,
});
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::packet::test::*;
#[test]
fn test_cycle() -> Result<()> {
cycle(PlayerAbilitiesPacket {
invulnerable: true,
isFlying: false,
canFly: false,
instabuild: true,
flyingSpeed: 100.0,
walkingSpeed: 20.0,
})
}
}