basic_dsp 0.2.1

Digital signal processing based on 1xN (one times N) or Nx1 vectors in real or complex number space. Vectors come with basic arithmetic, convolution, Fourier transformation and interpolation operations.
Documentation
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//! Functions for 32bit floating point number based vectors. Please refer to the other chapters of the help for documentation of the functions.
use super::*;
use super::super::*;
use window_functions::*;
use conv_types::*;
use num::complex::Complex32;
use std::slice;
use std::os::raw::c_void;
use std::mem;

#[no_mangle]
pub extern fn delete_vector32(vector: Box<DataVector32>) {
    drop(vector);
}
 
#[no_mangle]
pub extern fn new32(is_complex: i32, domain: i32, init_value: f32, length: usize, delta: f32) -> Box<DataVector32> {
    let domain = if domain == 0 {
            DataVectorDomain::Time
        }
        else {
            DataVectorDomain::Frequency
        };
        
	let vector = Box::new(DataVector32::new(is_complex != 0, domain, init_value, length, delta));
    vector
}

#[no_mangle]
pub extern fn new_with_performance_options32(is_complex: i32, domain: i32, init_value: f32, length: usize, delta: f32, core_limit: usize, early_temp_allocation: bool) -> Box<DataVector32> {
    let domain = if domain == 0 {
            DataVectorDomain::Time
        }
        else {
            DataVectorDomain::Frequency
        };
        
	let vector = Box::new(DataVector32::new_with_options(is_complex != 0, domain, init_value, length, delta, MultiCoreSettings::new(core_limit, early_temp_allocation)));
    vector
}

#[no_mangle]
pub extern fn get_value32(vector: &DataVector32, index: usize) -> f32 {
    vector[index]
}

#[no_mangle]
pub extern fn set_value32(vector: &mut DataVector32, index: usize, value : f32) {
    vector[index] = value;
}

#[no_mangle]
pub extern fn is_complex32(vector: &DataVector32) -> i32 {
    if vector.is_complex() {
        1
    } 
    else {
        0
    }
}

/// Returns the vector domain as integer:
///
/// 1. `0` for [`DataVectorDomain::Time`](../../enum.DataVectorDomain.html) 
/// 2. `1` for [`DataVectorDomain::Frequency`](../../enum.DataVectorDomain.html)
/// 
/// if the function returns another value then please report a bug.
#[no_mangle]
pub extern fn get_domain32(vector: &DataVector32) -> i32 {
    match vector.domain() {
        DataVectorDomain::Time => 0,
        DataVectorDomain::Frequency => 1,
    }
}

#[no_mangle]
pub extern fn get_len32(vector: &DataVector32) -> usize {
    vector.len()
}

#[no_mangle]
pub extern fn set_len32(vector: &mut DataVector32, len: usize) {
    vector.set_len(len)
}

#[no_mangle]
pub extern fn get_points32(vector: &DataVector32) -> usize {
    vector.points()
}

#[no_mangle]
pub extern fn get_delta32(vector: &DataVector32) -> f32 {
    vector.delta()
}

#[no_mangle]
pub extern fn complex_data32(vector: &DataVector32) -> &[Complex32] {
    vector.complex_data()
}

#[no_mangle]
pub extern fn get_allocated_len32(vector: &DataVector32) -> usize {
    vector.allocated_len()
}

#[no_mangle]
pub extern fn add_vector32(vector: Box<DataVector32>, operand: &DataVector32) -> VectorResult<DataVector32> {
    convert_vec!(vector.add_vector(operand))
}

#[no_mangle]
pub extern fn subtract_vector32(vector: Box<DataVector32>, operand: &DataVector32) -> VectorResult<DataVector32> {
    convert_vec!(vector.subtract_vector(operand))
}

#[no_mangle]
pub extern fn divide_vector32(vector: Box<DataVector32>, operand: &DataVector32) -> VectorResult<DataVector32> {
    convert_vec!(vector.divide_vector(operand))
}

#[no_mangle]
pub extern fn multiply_vector32(vector: Box<DataVector32>, operand: &DataVector32) -> VectorResult<DataVector32> {
    convert_vec!(vector.multiply_vector(operand))
}

#[no_mangle]
pub extern fn real_dot_product32(vector: &DataVector32, operand: &DataVector32) -> ScalarResult<f32> {
    convert_scalar!(vector.real_dot_product(operand), 0.0)
}

#[no_mangle]
pub extern fn complex_dot_product32(vector: &DataVector32, operand: &DataVector32) -> ScalarResult<Complex32> {
    convert_scalar!(vector.complex_dot_product(operand), Complex32::new(0.0, 0.0))
}

#[no_mangle]
pub extern fn real_statistics32(vector: &DataVector32) -> Statistics<f32> {
    vector.real_statistics()
}

#[no_mangle]
pub extern fn complex_statistics32(vector: &DataVector32) -> Statistics<Complex32> {
    vector.complex_statistics()
}

/// `padding_option` argument is translated to:
/// Returns the vector domain as integer:
///
/// 1. `0` for [`PaddingOption::End`](../../enum.PaddingOption.html)
/// 2. `1` for [`PaddingOption::Surround`](../../enum.PaddingOption.html)
/// 2. `2` for [`PaddingOption::Center`](../../enum.PaddingOption.html)
#[no_mangle]
pub extern fn zero_pad32(vector: Box<DataVector32>, points: usize, padding_option: i32) -> VectorResult<DataVector32> {
    let padding_option = translate_to_padding_option(padding_option);
    convert_vec!(vector.zero_pad(points, padding_option))
}

#[no_mangle]
pub extern fn zero_interleave32(vector: Box<DataVector32>, factor: i32) -> VectorResult<DataVector32> {
    convert_vec!(vector.zero_interleave(factor as u32))
}

#[no_mangle]
pub extern fn diff32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.diff())
}

#[no_mangle]
pub extern fn diff_with_start32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.diff_with_start())
}

#[no_mangle]
pub extern fn cum_sum32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.cum_sum())
}

#[no_mangle]
pub extern fn real_offset32(vector: Box<DataVector32>, value: f32) -> VectorResult<DataVector32> {
    convert_vec!(vector.real_offset(value))
}

#[no_mangle]
pub extern fn real_scale32(vector: Box<DataVector32>, value: f32) -> VectorResult<DataVector32> {
    convert_vec!(vector.real_scale(value))
}

#[no_mangle]
pub extern fn abs32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.abs())
}

#[no_mangle]
pub extern fn sqrt32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.sqrt())
}

#[no_mangle]
pub extern fn square32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.square())
}

#[no_mangle]
pub extern fn root32(vector: Box<DataVector32>, value: f32) -> VectorResult<DataVector32> {
    convert_vec!(vector.root(value))
}

#[no_mangle]
pub extern fn power32(vector: Box<DataVector32>, value: f32) -> VectorResult<DataVector32> {
    convert_vec!(vector.power(value))
}

#[no_mangle]
pub extern fn logn32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.logn())
}

#[no_mangle]
pub extern fn expn32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.expn())
}

#[no_mangle]
pub extern fn log_base32(vector: Box<DataVector32>, value: f32) -> VectorResult<DataVector32> {
    convert_vec!(vector.log_base(value))
}

#[no_mangle]
pub extern fn exp_base32(vector: Box<DataVector32>, value: f32) -> VectorResult<DataVector32> {
    convert_vec!(vector.exp_base(value))
}

#[no_mangle]
pub extern fn to_complex32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.to_complex())
}

#[no_mangle]
pub extern fn sin32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.sin())
}

#[no_mangle]
pub extern fn cos32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.cos())
}

#[no_mangle]
pub extern fn tan32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.tan())
}

#[no_mangle]
pub extern fn asin32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.asin())
}

#[no_mangle]
pub extern fn acos32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.acos())
}

#[no_mangle]
pub extern fn atan32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.tan())
}

#[no_mangle]
pub extern fn sinh32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.sinh())
}
#[no_mangle]
pub extern fn cosh32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.cosh())
}

#[no_mangle]
pub extern fn tanh32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.tanh())
}

#[no_mangle]
pub extern fn asinh32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.asinh())
}

#[no_mangle]
pub extern fn acosh32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.acosh())
}

#[no_mangle]
pub extern fn atanh32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.atanh())
}

#[no_mangle]
pub extern fn wrap32(vector: Box<DataVector32>, value: f32) -> VectorResult<DataVector32> {
    convert_vec!(vector.wrap(value))
}

#[no_mangle]
pub extern fn unwrap32(vector: Box<DataVector32>, value: f32) -> VectorResult<DataVector32> {
    convert_vec!(vector.unwrap(value))
}

#[no_mangle]
pub extern fn swap_halves32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.swap_halves())
}

#[no_mangle]
pub extern fn complex_offset32(vector: Box<DataVector32>, real: f32, imag: f32) -> VectorResult<DataVector32> {
    convert_vec!(vector.complex_offset(Complex32::new(real, imag)))
}

#[no_mangle]
pub extern fn complex_scale32(vector: Box<DataVector32>, real: f32, imag: f32) -> VectorResult<DataVector32> {
    convert_vec!(vector.complex_scale(Complex32::new(real, imag)))
}

#[no_mangle]
pub extern fn complex_divide32(vector: Box<DataVector32>, real: f32, imag: f32) -> VectorResult<DataVector32> {
    convert_vec!(vector.complex_scale(Complex32::new(1.0, 0.0) / Complex32::new(real, imag)))
}

#[no_mangle]
pub extern fn magnitude32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.magnitude())
}

#[no_mangle]
pub extern fn get_magnitude32(vector: Box<DataVector32>, destination: &mut DataVector32) -> i32 {
    convert_void!(vector.get_magnitude(destination))
}

#[no_mangle]
pub extern fn magnitude_squared32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.magnitude_squared())
}

#[no_mangle]
pub extern fn complex_conj32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.complex_conj())
}

#[no_mangle]
pub extern fn to_real32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.to_real())
}

#[no_mangle]
pub extern fn to_imag32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.to_imag())
}

#[no_mangle]
pub extern fn get_real32(vector: Box<DataVector32>, destination: &mut DataVector32) -> i32 {
    convert_void!(vector.get_real(destination))
}

#[no_mangle]
pub extern fn get_imag32(vector: Box<DataVector32>, destination: &mut DataVector32) -> i32 {
    convert_void!(vector.get_imag(destination))
}

#[no_mangle]
pub extern fn phase32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.phase())
}

#[no_mangle]
pub extern fn get_phase32(vector: Box<DataVector32>, destination: &mut DataVector32) -> i32 {
    convert_void!(vector.get_phase(destination))
}

#[no_mangle]
pub extern fn plain_fft32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.plain_fft())
}

#[no_mangle]
pub extern fn plain_sfft32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.plain_sfft())
}

#[no_mangle]
pub extern fn plain_ifft32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.plain_ifft())
}

#[no_mangle]
pub extern fn clone32(vector: Box<DataVector32>) -> Box<DataVector32> {
    vector.clone()
}

#[no_mangle]
pub extern fn multiply_complex_exponential32(vector: Box<DataVector32>, a: f32, b: f32) -> VectorResult<DataVector32> {
    convert_vec!(vector.multiply_complex_exponential(a, b))
}

#[no_mangle]
pub extern fn add_smaller_vector32(vector: Box<DataVector32>, operand: &DataVector32) -> VectorResult<DataVector32> {
    convert_vec!(vector.add_smaller_vector(operand))
}

#[no_mangle]
pub extern fn subtract_smaller_vector32(vector: Box<DataVector32>, operand: &DataVector32) -> VectorResult<DataVector32> {
    convert_vec!(vector.subtract_smaller_vector(operand))
}

#[no_mangle]
pub extern fn divide_smaller_vector32(vector: Box<DataVector32>, operand: &DataVector32) -> VectorResult<DataVector32> {
    convert_vec!(vector.divide_smaller_vector(operand))
}

#[no_mangle]
pub extern fn multiply_smaller_vector32(vector: Box<DataVector32>, operand: &DataVector32) -> VectorResult<DataVector32> {
    convert_vec!(vector.multiply_smaller_vector(operand))
}

#[no_mangle]
pub extern fn get_real_imag32(vector: Box<DataVector32>, real: &mut DataVector32, imag: &mut DataVector32) -> i32 {
    convert_void!(vector.get_real_imag(real, imag))
}

#[no_mangle]
pub extern fn get_mag_phase32(vector: Box<DataVector32>, mag: &mut DataVector32, phase: &mut DataVector32) -> i32 {
    convert_void!(vector.get_mag_phase(mag, phase))
}

#[no_mangle]
pub extern fn set_real_imag32(vector: Box<DataVector32>, real: &DataVector32, imag: &DataVector32) -> VectorResult<DataVector32> {
    convert_vec!(vector.set_real_imag(real, imag))
}

#[no_mangle]
pub extern fn set_mag_phase32(vector: Box<DataVector32>, mag: &DataVector32, phase: &DataVector32) -> VectorResult<DataVector32> {
    convert_vec!(vector.set_mag_phase(mag, phase))
}

#[no_mangle]
pub extern fn split_into32(vector: &DataVector32, targets: *mut Box<DataVector32>, len: usize) -> i32 {
    unsafe {
        let targets = slice::from_raw_parts_mut(targets, len);
        convert_void!(vector.split_into(targets))
    }
}

#[no_mangle]
pub extern fn merge32(vector: Box<DataVector32>, sources: *const Box<DataVector32>, len: usize) -> VectorResult<DataVector32> {
    unsafe {
        let sources = slice::from_raw_parts(sources, len);
        convert_vec!(vector.merge(sources))
    }
}

#[no_mangle]
pub extern fn override_data32(vector: Box<DataVector32>, data: *const f32, len: usize) -> VectorResult<DataVector32> {
    let data = unsafe { slice::from_raw_parts(data, len) };
    convert_vec!(vector.override_data(data))
}

#[no_mangle]
pub extern fn real_statistics_splitted32(vector: &DataVector32, data: *mut Statistics<f32>, len: usize) -> i32 {
    let mut data = unsafe { slice::from_raw_parts_mut(data, len) };
    let stats = vector.real_statistics_splitted(data.len());
    for i in 0..stats.len() {
        data[i] = stats[i];
    }
    
    0
}

#[no_mangle]
pub extern fn complex_statistics_splitted32(vector: &DataVector32, data: *mut Statistics<Complex32>, len: usize) -> i32 {
    let mut data = unsafe { slice::from_raw_parts_mut(data, len) };
    let stats = vector.complex_statistics_splitted(data.len());
    for i in 0..stats.len() {
        data[i] = stats[i];
    }
    
    0
}

#[no_mangle]
pub extern fn fft32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.fft())
}

#[no_mangle]
pub extern fn sfft32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.sfft())
}

#[no_mangle]
pub extern fn ifft32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.ifft())
}

#[no_mangle]
pub extern fn plain_sifft32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.plain_sifft())
}

#[no_mangle]
pub extern fn sifft32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.sifft())
}

#[no_mangle]
pub extern fn mirror32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.mirror())
}

pub extern fn fft_shift32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.fft_shift())
}

pub extern fn ifft_shift32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.ifft_shift())
}

/// `window` argument is translated to:
/// 
/// 1. `0` to [`TriangularWindow`](../../window_functions/struct.TriangularWindow.html)
/// 2. `1` to [`HammingWindow`](../../window_functions/struct.TriangularWindow.html)
#[no_mangle]
pub extern fn apply_window32(vector: Box<DataVector32>, window: i32) -> VectorResult<DataVector32> {
    let window = translate_to_window_function(window);
    convert_vec!(vector.apply_window(window.as_ref()))
}

/// See [`apply_window32`](fn.apply_window32.html) for a description of the `window` parameter.
#[no_mangle]
pub extern fn unapply_window32(vector: Box<DataVector32>, window: i32) -> VectorResult<DataVector32> {
    let window = translate_to_window_function(window);
    convert_vec!(vector.unapply_window(window.as_ref()))
}

/// See [`apply_window32`](fn.apply_window32.html) for a description of the `window` parameter.
#[no_mangle]
pub extern fn windowed_fft32(vector: Box<DataVector32>, window: i32) -> VectorResult<DataVector32> {
    let window = translate_to_window_function(window);
    convert_vec!(vector.windowed_fft(window.as_ref()))
}

/// See [`apply_window32`](fn.apply_window32.html) for a description of the `window` parameter.
#[no_mangle]
pub extern fn windowed_sfft32(vector: Box<DataVector32>, window: i32) -> VectorResult<DataVector32> {
    let window = translate_to_window_function(window);
    convert_vec!(vector.windowed_sfft(window.as_ref()))
}

/// See [`apply_window32`](fn.apply_window32.html) for a description of the `window` parameter.
#[no_mangle]
pub extern fn windowed_ifft32(vector: Box<DataVector32>, window: i32) -> VectorResult<DataVector32> {
    let window = translate_to_window_function(window);
    convert_vec!(vector.windowed_ifft(window.as_ref()))
}

/// See [`apply_window32`](fn.apply_window32.html) for a description of the `window` parameter.
#[no_mangle]
pub extern fn windowed_sifft32(vector: Box<DataVector32>, window: i32) -> VectorResult<DataVector32> {
    let window = translate_to_window_function(window);
    convert_vec!(vector.windowed_sifft(window.as_ref()))
}

/// Creates a window from the function `window` and the void pointer `window_data`. The `window_data` pointer is passed to the `window`
/// function at every call and can be used to store parameters.
#[no_mangle]
pub extern fn apply_custom_window32(
    vector: Box<DataVector32>, 
    window: extern fn(*const c_void, usize, usize) -> f32, 
    window_data: *const c_void,
    is_symmetric: bool) -> VectorResult<DataVector32> {
    unsafe {
        let window = ForeignWindowFunction { window_function: window, window_data: mem::transmute(window_data), is_symmetric: is_symmetric };
        convert_vec!(vector.apply_window(&window))
    }
}

/// See [`apply_custom_window32`](fn.apply_custom_window32.html) for a description of the `window` and `window_data` parameter.
#[no_mangle]
pub extern fn unapply_custom_window32(
    vector: Box<DataVector32>, 
    window: extern fn(*const c_void, usize, usize) -> f32, 
    window_data: *const c_void,
    is_symmetric: bool) -> VectorResult<DataVector32> {
    unsafe {
        let window = ForeignWindowFunction { window_function: window, window_data: mem::transmute(window_data), is_symmetric: is_symmetric };
        convert_vec!(vector.unapply_window(&window))
    }
}

/// See [`apply_custom_window32`](fn.apply_custom_window32.html) for a description of the `window` and `window_data` parameter.
#[no_mangle]
pub extern fn windowed_custom_fft32(
    vector: Box<DataVector32>, 
    window: extern fn(*const c_void, usize, usize) -> f32, 
    window_data: *const c_void,
    is_symmetric: bool) -> VectorResult<DataVector32> {
    unsafe {
        let window = ForeignWindowFunction { window_function: window, window_data: mem::transmute(window_data), is_symmetric: is_symmetric };
        convert_vec!(vector.windowed_fft(&window))
    }
}

/// See [`apply_custom_window32`](fn.apply_custom_window32.html) for a description of the `window` and `window_data` parameter.
#[no_mangle]
pub extern fn windowed_custom_sfft32(
    vector: Box<DataVector32>, 
    window: extern fn(*const c_void, usize, usize) -> f32, 
    window_data: *const c_void,
    is_symmetric: bool) -> VectorResult<DataVector32> {
    unsafe {
        let window = ForeignWindowFunction { window_function: window, window_data: mem::transmute(window_data), is_symmetric: is_symmetric };
        convert_vec!(vector.windowed_sfft(&window))
    }
}

/// See [`apply_custom_window32`](fn.apply_custom_window32.html) for a description of the `window` and `window_data` parameter.
#[no_mangle]
pub extern fn windowed_custom_ifft32(
    vector: Box<DataVector32>, 
    window: extern fn(*const c_void, usize, usize) -> f32, 
    window_data: *const c_void,
    is_symmetric: bool) -> VectorResult<DataVector32> {
    unsafe {
        let window = ForeignWindowFunction { window_function: window, window_data: mem::transmute(window_data), is_symmetric: is_symmetric };
        convert_vec!(vector.windowed_ifft(&window))
    }
}

/// See [`apply_custom_window32`](fn.apply_custom_window32.html) for a description of the `window` and `window_data` parameter.
#[no_mangle]
pub extern fn windowed_custom_sifft32(
    vector: Box<DataVector32>, 
    window: extern fn(*const c_void, usize, usize) -> f32, 
    window_data: *const c_void,
    is_symmetric: bool) -> VectorResult<DataVector32> {
    unsafe {
        let window = ForeignWindowFunction { window_function: window, window_data: mem::transmute(window_data), is_symmetric: is_symmetric };
        convert_vec!(vector.windowed_sifft(&window))
    }
}

#[no_mangle]
pub extern fn reverse32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.reverse())
}

#[no_mangle]
pub extern fn decimatei32(vector: Box<DataVector32>, decimation_factor: u32, delay: u32) -> VectorResult<DataVector32> {
    convert_vec!(vector.decimatei(decimation_factor, delay))
}

#[no_mangle]
pub extern fn prepare_argument32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.prepare_argument())
}

#[no_mangle]
pub extern fn prepare_argument_padded32(vector: Box<DataVector32>) -> VectorResult<DataVector32> {
    convert_vec!(vector.prepare_argument_padded())
}

#[no_mangle]
pub extern fn correlate32(vector: Box<DataVector32>, other: &DataVector32) -> VectorResult<DataVector32> {
    convert_vec!(vector.correlate(other))
}

#[no_mangle]
pub extern fn convolve_vector32(vector: Box<DataVector32>, impulse_response: &DataVector32) -> VectorResult<DataVector32> {
    convert_vec!(vector.convolve_vector(impulse_response))
}

/// Convolves the vector with an impulse response defined by `impulse_response` and the void pointer `impulse_response_data`. 
/// The `impulse_response_data` pointer is passed to the `impulse_response`
/// function at every call and can be used to store parameters.
#[no_mangle]
pub extern fn convolve_real32(vector: Box<DataVector32>, 
    impulse_response: extern fn(*const c_void, f32) -> f32, 
    impulse_response_data: *const c_void,
    is_symmetric: bool,
    ratio: f32,
    len: usize) -> VectorResult<DataVector32> {
    unsafe {
        let function: &RealImpulseResponse<f32> = &ForeignRealConvolutionFunction { conv_function: impulse_response, conv_data: mem::transmute(impulse_response_data), is_symmetric: is_symmetric };
        convert_vec!(vector.convolve(function, ratio, len))
    }
}

/// Convolves the vector with an impulse response defined by `impulse_response` and the void pointer `impulse_response_data`. 
/// The `impulse_response_data` pointer is passed to the `impulse_response`
/// function at every call and can be used to store parameters.
#[no_mangle]
pub extern fn convolve_complex32(vector: Box<DataVector32>, 
    impulse_response: extern fn(*const c_void, f32) -> Complex32, 
    impulse_response_data: *const c_void,
    is_symmetric: bool,
    ratio: f32,
    len: usize) -> VectorResult<DataVector32> {
    unsafe {
        let function: &ComplexImpulseResponse<f32> = &ForeignComplexConvolutionFunction { conv_function: impulse_response, conv_data: mem::transmute(impulse_response_data), is_symmetric: is_symmetric };
        convert_vec!(vector.convolve(function, ratio, len))
    }
}

/// `impulse_response` argument is translated to:
/// 
/// 1. `0` to [`SincFunction`](../../conv_types/struct.SincFunction.html)
/// 2. `1` to [`RaisedCosineFunction`](../../conv_types/struct.RaisedCosineFunction.html)
///
/// `rolloff` is only used if this is a valid parameter for the selected `impulse_response`
#[no_mangle]    
pub extern fn convolve32(vector: Box<DataVector32>, 
    impulse_response: i32,
    rolloff: f32,
    ratio: f32,
    len: usize) -> VectorResult<DataVector32> {
    let function = translate_to_real_convolution_function(impulse_response, rolloff);
    convert_vec!(vector.convolve(function.as_ref(), ratio, len))
}

/// Convolves the vector with an impulse response defined by `frequency_response` and the void pointer `frequency_response_data`. 
/// The `frequency_response_data` pointer is passed to the `frequency_response`
/// function at every call and can be used to store parameters.
#[no_mangle]
pub extern fn multiply_frequency_response_real32(vector: Box<DataVector32>, 
    frequency_response: extern fn(*const c_void, f32) -> f32, 
    frequency_response_data: *const c_void,
    is_symmetric: bool,
    ratio: f32) -> VectorResult<DataVector32> {
    unsafe {
        let function: &RealFrequencyResponse<f32> = &ForeignRealConvolutionFunction { conv_function: frequency_response, conv_data: mem::transmute(frequency_response_data), is_symmetric: is_symmetric };
        convert_vec!(vector.multiply_frequency_response(function, ratio))
    }
}

/// Convolves the vector with an impulse response defined by `frequency_response` and the void pointer `frequency_response_data`. 
/// The `frequency_response` pointer is passed to the `frequency_response`
/// function at every call and can be used to store parameters.
#[no_mangle]
pub extern fn multiply_frequency_response_complex32(vector: Box<DataVector32>, 
    frequency_response: extern fn(*const c_void, f32) -> Complex32, 
    frequency_response_data: *const c_void,
    is_symmetric: bool,
    ratio: f32) -> VectorResult<DataVector32> {
    unsafe {
        let function: &ComplexFrequencyResponse<f32> = &ForeignComplexConvolutionFunction { conv_function: frequency_response, conv_data: mem::transmute(frequency_response_data), is_symmetric: is_symmetric };
        convert_vec!(vector.multiply_frequency_response(function, ratio))
    }
}

/// `frequency_response` argument is translated to:
/// 
/// 1. `0` to [`SincFunction`](../../conv_types/struct.SincFunction.html)
/// 2. `1` to [`RaisedCosineFunction`](../../conv_types/struct.RaisedCosineFunction.html)
///
/// `rolloff` is only used if this is a valid parameter for the selected `frequency_response`
#[no_mangle]    
pub extern fn multiply_frequency_response32(vector: Box<DataVector32>, 
    frequency_response: i32,
    rolloff: f32,
    ratio: f32) -> VectorResult<DataVector32> {
    let function = translate_to_real_frequency_response(frequency_response, rolloff);
    convert_vec!(vector.multiply_frequency_response(function.as_ref(), ratio))
}

/// Convolves the vector with an impulse response defined by `impulse_response` and the void pointer `impulse_response_data`. 
/// The `impulse_response_data` pointer is passed to the `impulse_response`
/// function at every call and can be used to store parameters.
#[no_mangle]
pub extern fn interpolatef_custom32(vector: Box<DataVector32>, 
    impulse_response: extern fn(*const c_void, f32) -> f32, 
    impulse_response_data: *const c_void,
    is_symmetric: bool,
    interpolation_factor: f32,
    delay: f32,
    len: usize) -> VectorResult<DataVector32> {
    unsafe {
        let function: &RealImpulseResponse<f32> = &ForeignRealConvolutionFunction { conv_function: impulse_response, conv_data: mem::transmute(impulse_response_data), is_symmetric: is_symmetric };
        convert_vec!(vector.interpolatef(function, interpolation_factor, delay, len))
    }
}

/// `impulse_response` argument is translated to:
/// 
/// 1. `0` to [`SincFunction`](../../conv_types/struct.SincFunction.html)
/// 2. `1` to [`RaisedCosineFunction`](../../conv_types/struct.RaisedCosineFunction.html)
///
/// `rolloff` is only used if this is a valid parameter for the selected `impulse_response`
#[no_mangle]    
pub extern fn interpolatef32(vector: Box<DataVector32>, 
    impulse_response: i32,
    rolloff: f32,
    interpolation_factor: f32,
    delay: f32,
    len: usize) -> VectorResult<DataVector32> {
    let function = translate_to_real_convolution_function(impulse_response, rolloff);
    convert_vec!(vector.interpolatef(function.as_ref(), interpolation_factor, delay, len))
}

/// Convolves the vector with an impulse response defined by `frequency_response` and the void pointer `frequency_response_data`. 
/// The `frequency_response_data` pointer is passed to the `frequency_response`
/// function at every call and can be used to store parameters.
#[no_mangle]
pub extern fn interpolatei_custom32(vector: Box<DataVector32>, 
    frequency_response: extern fn(*const c_void, f32) -> f32, 
    frequency_response_data: *const c_void,
    is_symmetric: bool,
    interpolation_factor: i32) -> VectorResult<DataVector32> {
    unsafe {
        let function: &RealFrequencyResponse<f32> = &ForeignRealConvolutionFunction { conv_function: frequency_response, conv_data: mem::transmute(frequency_response_data), is_symmetric: is_symmetric };
        convert_vec!(vector.interpolatei(function, interpolation_factor as u32))
    }
}

/// `frequency_response` argument is translated to:
/// 
/// 1. `0` to [`SincFunction`](../../conv_types/struct.SincFunction.html)
/// 2. `1` to [`RaisedCosineFunction`](../../conv_types/struct.RaisedCosineFunction.html)
///
/// `rolloff` is only used if this is a valid parameter for the selected `frequency_response`
#[no_mangle]    
pub extern fn interpolatei32(vector: Box<DataVector32>, 
    frequency_response: i32,
    rolloff: f32,
    interpolation_factor: i32) -> VectorResult<DataVector32> {
    let function = translate_to_real_frequency_response(frequency_response, rolloff);
    convert_vec!(vector.interpolatei(function.as_ref(), interpolation_factor as u32))
}

#[no_mangle]    
pub extern fn interpolate_lin32(vector: Box<DataVector32>, interpolation_factor: f32, delay: f32) -> VectorResult<DataVector32> {
    convert_vec!(vector.interpolate_lin(interpolation_factor, delay))
}

#[no_mangle]    
pub extern fn interpolate_hermite32(vector: Box<DataVector32>, interpolation_factor: f32, delay: f32) -> VectorResult<DataVector32> {
    convert_vec!(vector.interpolate_hermite(interpolation_factor, delay))
}