#[cfg(test)]
#[cfg(feature = "alloc")]
mod tests {
use base64easy::*;
use rand::{Rng, SeedableRng};
fn roundtrip_random(
byte_buf: &mut Vec<u8>,
str_buf: &mut String,
engine: EngineKind,
byte_len: usize,
approx_values_per_byte: u8,
max_rounds: u64,
) {
let num_rounds = calculate_number_of_rounds(byte_len, approx_values_per_byte, max_rounds);
let mut r = rand::rngs::SmallRng::from_rng(&mut rand::rng());
let mut decode_buf = Vec::new();
for _ in 0..num_rounds {
byte_buf.clear();
str_buf.clear();
decode_buf.clear();
while byte_buf.len() < byte_len {
byte_buf.push(r.random::<u8>());
}
*str_buf = encode(&byte_buf, engine);
decode_buf = decode(&str_buf, engine).unwrap();
assert_eq!(byte_buf, &decode_buf);
}
}
fn calculate_number_of_rounds(byte_len: usize, approx_values_per_byte: u8, max: u64) -> u64 {
let mut prod = approx_values_per_byte as u64;
for _ in 0..byte_len {
if prod > max {
return max;
}
prod = prod.saturating_mul(prod);
}
prod
}
#[test]
fn roundtrip_random_short_standard() {
let mut byte_buf: Vec<u8> = Vec::new();
let mut str_buf = String::new();
let engine = EngineKind::Standard;
for input_len in 0..40 {
roundtrip_random(&mut byte_buf, &mut str_buf, engine, input_len, 4, 10000);
}
}
#[test]
fn roundtrip_random_with_fast_loop_standard() {
let mut byte_buf: Vec<u8> = Vec::new();
let mut str_buf = String::new();
let engine = EngineKind::Standard;
for input_len in 40..100 {
roundtrip_random(&mut byte_buf, &mut str_buf, engine, input_len, 4, 1000);
}
}
#[test]
fn roundtrip_random_short_no_padding() {
let mut byte_buf: Vec<u8> = Vec::new();
let mut str_buf = String::new();
let engine = EngineKind::StandardNoPad;
for input_len in 0..40 {
roundtrip_random(&mut byte_buf, &mut str_buf, engine, input_len, 4, 10000);
}
}
#[test]
fn roundtrip_random_no_padding() {
let mut byte_buf: Vec<u8> = Vec::new();
let mut str_buf = String::new();
let engine = EngineKind::StandardNoPad;
for input_len in 40..100 {
roundtrip_random(&mut byte_buf, &mut str_buf, engine, input_len, 4, 1000);
}
}
#[test]
fn roundtrip_decode_trailing_10_bytes() {
for num_quads in 0..25 {
let mut s: String = "ABCD".repeat(num_quads);
s.push_str("EFGHIJKLZg");
let engine = EngineKind::StandardNoPad;
let decoded = decode(&s, engine).unwrap();
assert_eq!(num_quads * 3 + 7, decoded.len());
assert_eq!(s, encode(&decoded, engine));
}
}
#[test]
fn display_wrapper_matches_normal_encode() {
let mut bytes = Vec::<u8>::with_capacity(256);
for i in 0..255 {
bytes.push(i);
}
bytes.push(255);
let r = encode(&bytes, EngineKind::Standard);
let str = "AAECAwQFBgcICQoLDA0ODxAREhMUFRYXGBkaGxwdHh8gISIjJCUmJygpKissLS4vMDEyMzQ1Njc4OTo7PD0+P0BBQkNERUZHSElKS0xNTk9QUVJTVFVWV1hZWltcXV5fYGFiY2RlZmdoaWprbG1ub3BxcnN0dXZ3eHl6e3x9fn+AgYKDhIWGh4iJiouMjY6PkJGSk5SVlpeYmZqbnJ2en6ChoqOkpaanqKmqq6ytrq+wsbKztLW2t7i5uru8vb6/wMHCw8TFxsfIycrLzM3Oz9DR0tPU1dbX2Nna29zd3t/g4eLj5OXm5+jp6uvs7e7v8PHy8/T19vf4+fr7/P3+/w==";
assert_eq!(r, str);
}
}
#[cfg(test)]
mod tests2 {
use base64easy::*;
#[test]
fn encode_engine_slice_error_when_buffer_too_small() {
for num_triples in 1..100 {
let input = "AAA".repeat(num_triples);
let mut vec = vec![0; (num_triples - 1) * 4];
use std::io::{Error, ErrorKind::InvalidData};
let err = Error::new(InvalidData, "Output slice too small").to_string();
let e = EngineKind::Standard;
assert_eq!(err, encode_slice(&input, &mut vec, e).unwrap_err().to_string());
vec.push(0);
assert_eq!(err, encode_slice(&input, &mut vec, e).unwrap_err().to_string());
vec.push(0);
assert_eq!(err, encode_slice(&input, &mut vec, e).unwrap_err().to_string());
vec.push(0);
assert_eq!(err, encode_slice(&input, &mut vec, e).unwrap_err().to_string());
vec.push(0);
assert_eq!(num_triples * 4, encode_slice(&input, &mut vec, e).unwrap());
}
}
}