Struct basalt::interface::bin::Bin[][src]

pub struct Bin { /* fields omitted */ }

Implementations

impl Bin[src]

pub fn update_stats(&self) -> BinUpdateStats[src]

pub fn attach_input_hook(&self, id: InputHookID)[src]

pub fn ancestors(&self) -> Vec<Arc<Bin>>[src]

pub fn add_hook_raw(
    self: &Arc<Self>,
    hook: BinHook,
    func: BinHookFn
) -> BinHookID
[src]

pub fn remove_hook(self: &Arc<Self>, hook_id: BinHookID)[src]

pub fn on_key_press(self: &Arc<Self>, key: Qwery, func: BinHookFn) -> BinHookID[src]

pub fn on_key_release(
    self: &Arc<Self>,
    key: Qwery,
    func: BinHookFn
) -> BinHookID
[src]

pub fn on_key_hold(self: &Arc<Self>, key: Qwery, func: BinHookFn) -> BinHookID[src]

pub fn on_mouse_press(
    self: &Arc<Self>,
    button: MouseButton,
    func: BinHookFn
) -> BinHookID
[src]

pub fn on_mouse_release(
    self: &Arc<Self>,
    button: MouseButton,
    func: BinHookFn
) -> BinHookID
[src]

pub fn on_mouse_hold(
    self: &Arc<Self>,
    button: MouseButton,
    func: BinHookFn
) -> BinHookID
[src]

pub fn last_update(&self) -> Instant[src]

pub fn keep_alive(&self, thing: Arc<dyn KeepAlive + Send + Sync>)[src]

pub fn parent(&self) -> Option<Arc<Bin>>[src]

pub fn children(&self) -> Vec<Arc<Bin>>[src]

pub fn children_recursive(self: &Arc<Bin>) -> Vec<Arc<Bin>>[src]

pub fn add_child(self: &Arc<Self>, child: Arc<Bin>)[src]

pub fn add_children(self: &Arc<Self>, children: Vec<Arc<Bin>>)[src]

pub fn take_children(&self) -> Vec<Arc<Bin>>[src]

pub fn add_drag_events(self: &Arc<Self>, target_op: Option<Arc<Bin>>)[src]

pub fn add_enter_text_events(self: &Arc<Self>)[src]

pub fn add_button_fade_events(self: &Arc<Self>)[src]

pub fn fade_out(self: &Arc<Self>, millis: u64)[src]

pub fn fade_in(self: &Arc<Self>, millis: u64, target: f32)[src]

pub fn calc_overflow(self: &Arc<Bin>) -> f32[src]

pub fn on_update(&self, func: Arc<dyn Fn() + Send + Sync>)[src]

pub fn on_update_once(&self, func: Arc<dyn Fn() + Send + Sync>)[src]

pub fn wait_for_update(&self)[src]

pub fn post_update(&self) -> PostUpdate[src]

pub fn id(&self) -> u64[src]

pub fn mouse_inside(&self, mouse_x: f32, mouse_y: f32) -> bool[src]

pub fn visible(&self) -> bool[src]

pub fn toggle_hidden(&self)[src]

pub fn force_update(&self)[src]

pub fn update_children(&self)[src]

pub fn style(&self) -> Arc<BinStyle>[src]

pub fn style_copy(&self) -> BinStyle[src]

pub fn style_update(&self, copy: BinStyle)[src]

pub fn hidden(self: &Arc<Self>, to: Option<bool>)[src]

pub fn set_raw_back_img(&self, img: Arc<dyn ImageViewAccess + Send + Sync>)[src]

pub fn set_raw_img_yuv_422(
    &self,
    width: u32,
    height: u32,
    data: Vec<u8>
) -> Result<(), String>
[src]

pub fn separate_raw_image(
    &self,
    width: u32,
    height: u32,
    data: Vec<u8>
) -> Result<(), String>
[src]

pub fn remove_raw_back_img(&self)[src]

Trait Implementations

impl Drop for Bin[src]

impl KeepAlive for Bin[src]

Auto Trait Implementations

impl !RefUnwindSafe for Bin[src]

impl Send for Bin[src]

impl Sync for Bin[src]

impl Unpin for Bin[src]

impl !UnwindSafe for Bin[src]

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Content for T[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.