use rand::prelude::*;
use rand::distributions::WeightedIndex;
use rand_distr::Distribution;
use crate::util::*;
use crate::transform::*;
use crate::image::*;
pub struct IFS {
transforms: Vec<TransformEnum>,
num_transforms: usize,
total_weight: f32,
distribution: WeightedIndex<f32>
}
impl IFS{
pub fn new() -> IFS {
IFS{transforms: vec![],
num_transforms: 0,
total_weight: 0.,
distribution: WeightedIndex::new([1.]).unwrap()}
}
pub fn add_transform<'a>(&mut self, transform: TransformEnum) {
self.total_weight += transform.get_weight();
self.transforms.insert(self.num_transforms, transform);
self.num_transforms += 1;
self.distribution = WeightedIndex::new(self.transforms.iter().map(|t| t.get_weight())).unwrap();
}
fn choose_transform(&self) -> &TransformEnum {
let mut rng = thread_rng();
self.transforms.get(self.distribution.sample(&mut rng)).unwrap()
}
pub fn evaluate(&self, image: &mut Image, num_points: usize, num_iterations: usize) {
for _ in 0..num_points {
self._single_point_evaluation(image, num_iterations)
}
}
fn _single_point_evaluation(&self, image: &mut Image, num_iterations: usize) {
let mut rng = rand::thread_rng();
let mut px: f32 = rng.gen::<f32>() * 2. - 1.;
let mut py: f32 = rng.gen::<f32>() * 2. - 1.;
let mut color = Color{r: 0.0, g: 0.0, b: 0.0};
for _ in 0..num_iterations {
let t = self.choose_transform();
let new_point = t.transform_point(Point{x: px, y: py});
px = new_point.x;
py = new_point.y;
color = t.transform_color(color);
let (fx, fy) = _final_transform(px, py);
let x = ((fx + 1.0) * (image.width() as f32 / 2.0)) as usize;
let y = ((fy + 1.0) * (image.height() as f32 / 2.0)) as usize;
image.add_radiance(x, y, color);
}
}
}