1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333
#![deny(missing_docs)]
//! `barley-runtime`
//!
//! This crate contains the runtime for the `barley` workflow engine. It
//! provides the [`Action`] trait, which is the main interface for defining
//! actions that can be executed by the engine. It also provides the
//! [`Runtime`] struct, which is used to run workflows.
//!
//! [`Action`]: trait.Action.html
//! [`Runtime`]: struct.Runtime.html
use anyhow::Result;
use uuid::Uuid;
use std::sync::Arc;
use async_trait::async_trait;
/// The prelude for the `barley-runtime` crate.
///
/// This module contains all of the important types
/// and traits for the `barley-runtime` crate. It
/// should be used instead of importing the types
/// directly.
pub mod prelude;
mod context;
mod runtime;
pub use runtime::{Runtime, RuntimeBuilder};
/// A measurable, reversible task.
///
/// Any `Action` can test its environment to see if
/// it needs to run at all, and can undo any changes
/// it has made. Any `Action` can also depend on
/// other `Action`s, and the engine will ensure that
/// all dependencies are run before the `Action` itself.
#[async_trait]
pub trait Action: Send + Sync {
/// Check if the action needs to be run.
///
/// This method is called before the action is run,
/// and can be used to check if the action needs to
/// run at all. If this method returns `false`, the
/// action has not run yet, and the engine will
/// proceed to run it. If this method returns `true`,
/// the action has already run, and the engine will
/// skip it.
async fn check(&self, runtime: Runtime) -> Result<bool>;
/// Run the action.
async fn perform(&self, runtime: Runtime) -> Result<Option<ActionOutput>>;
/// Undo the action.
///
/// This is not currently possible, and will not
/// do anything. This will be usable in a future
/// version of Barley.
async fn rollback(&self, runtime: Runtime) -> Result<()>;
/// Get the display name of the action.
fn display_name(&self) -> String;
}
/// A usable action object.
///
/// This struct is used by actions to store their
/// dependencies and identification. It should
/// not be constructed directly, unless you are
/// writing a custom Action.
#[derive(Clone)]
pub struct ActionObject {
action: Arc<dyn Action>,
deps: Vec<ActionObject>,
id: Id
}
impl ActionObject {
/// Create a new action object.
///
/// This method should not be called directly,
/// unless you are writing a custom Action.
pub fn new(action: Arc<dyn Action>) -> Self {
Self {
action,
deps: Vec::new(),
id: Id::default()
}
}
/// Get the display name of the action.
pub fn display_name(&self) -> String {
self.action.display_name()
}
pub(crate) fn id(&self) -> Id {
self.id
}
pub(crate) fn deps(&self) -> Vec<ActionObject> {
self.deps.clone()
}
pub(crate) async fn check(&self, ctx: Runtime) -> Result<bool> {
self.action.check(ctx).await
}
pub(crate) async fn perform(&self, runtime: Runtime) -> Result<Option<ActionOutput>> {
if self.check(runtime.clone()).await? {
return Ok(None)
}
self.action.perform(runtime).await
}
pub(crate) async fn rollback(&self, ctx: Runtime) -> Result<()> {
self.action.rollback(ctx).await
}
/// Add a dependency to the action.
pub fn requires(&mut self, action: ActionObject) {
self.deps.push(action);
}
}
impl<A> From<A> for ActionObject
where
A: Action + 'static
{
fn from(action: A) -> Self {
Self::new(Arc::new(action))
}
}
/// Callbacks for the context.
///
/// These callbacks are set by interfaces, and are
/// usually not set by scripts directly.
#[derive(Default, Clone)]
pub struct ContextCallbacks {
/// Called when an action is started.
pub on_action_started: Option<fn(ActionObject)>,
/// Called when an action is completed successfully.
pub on_action_finished: Option<fn(ActionObject)>,
/// Called when an action fails.
pub on_action_failed: Option<fn(ActionObject, &anyhow::Error)>
}
/// A unique identifier for an action.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct Id(Uuid);
impl Default for Id {
fn default() -> Self {
Self(Uuid::new_v4())
}
}
impl std::fmt::Display for Id {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
self.0.fmt(f)
}
}
/// The output of an action.
///
/// When an [`Action`] is run, it can return a value
/// back to the context. This value can be used by
/// other actions depending on said value.
///
/// [`Action`]: trait.Action.html
#[derive(Debug, Clone)]
pub enum ActionOutput {
/// A string.
String(String),
/// An integer (i64).
Integer(i64),
/// A floating-point number (f64).
Float(f64),
/// A boolean.
Boolean(bool)
}
impl TryFrom<ActionOutput> for String {
type Error = anyhow::Error;
fn try_from(value: ActionOutput) -> Result<Self, Self::Error> {
match value {
ActionOutput::String(value) => Ok(value),
_ => Err(anyhow::anyhow!("Could not convert ActionOutput to String"))
}
}
}
impl TryFrom<ActionOutput> for i64 {
type Error = anyhow::Error;
fn try_from(value: ActionOutput) -> Result<Self, Self::Error> {
match value {
ActionOutput::Integer(value) => Ok(value),
_ => Err(anyhow::anyhow!("Could not convert ActionOutput to i64"))
}
}
}
impl TryFrom<ActionOutput> for f64 {
type Error = anyhow::Error;
fn try_from(value: ActionOutput) -> Result<Self, Self::Error> {
match value {
ActionOutput::Float(value) => Ok(value),
_ => Err(anyhow::anyhow!("Could not convert ActionOutput to f64"))
}
}
}
impl TryFrom<ActionOutput> for bool {
type Error = anyhow::Error;
fn try_from(value: ActionOutput) -> Result<Self, Self::Error> {
match value {
ActionOutput::Boolean(value) => Ok(value),
_ => Err(anyhow::anyhow!("Could not convert ActionOutput to bool"))
}
}
}
impl From<String> for ActionOutput {
fn from(value: String) -> Self {
Self::String(value)
}
}
impl From<i64> for ActionOutput {
fn from(value: i64) -> Self {
Self::Integer(value)
}
}
impl From<f64> for ActionOutput {
fn from(value: f64) -> Self {
Self::Float(value)
}
}
impl From<bool> for ActionOutput {
fn from(value: bool) -> Self {
Self::Boolean(value)
}
}
impl From<&str> for ActionOutput {
fn from(value: &str) -> Self {
Self::String(value.to_string())
}
}
/// An input for an action.
///
/// Action inputs are not required to use this
/// enum, but it is recommended to do so. It allows
/// users to pass both static values and dependency
/// outputs to actions.
pub enum ActionInput<T> {
/// A static value.
Static(T),
/// A value from an action.
Dynamic(ActionObject)
}
impl<T> ActionInput<T> {
/// Creates a new input from an action.
pub fn new_dynamic(value: ActionObject) -> Self {
Self::Dynamic(value)
}
/// Creates a new input from a static value.
pub fn new_static(value: T) -> Self {
Self::Static(value)
}
/// Returns the static value, or `None` if the input
/// is an action.
pub fn static_value(&self) -> Option<&T> {
match self {
Self::Static(value) => Some(value),
_ => None
}
}
/// Returns the action, or `None` if the input is
/// static.
pub fn dynamic(&self) -> Option<ActionObject> {
match self {
Self::Dynamic(action) => Some(action.clone()),
_ => None
}
}
/// Returns `true` if the input is static.
pub fn is_static(&self) -> bool {
self.static_value().is_some()
}
/// Returns `true` if the input is an action.
pub fn is_dynamic(&self) -> bool {
self.dynamic().is_some()
}
/// Returns the static value, or panics if the input
/// is an action.
pub fn unwrap_static(&self) -> &T {
self.static_value().unwrap()
}
/// Returns the action, or panics if the input is
/// static.
pub fn unwrap_dynamic(&self) -> ActionObject {
self.dynamic().unwrap()
}
}
impl<T> From<T> for ActionInput<T> {
fn from(value: T) -> Self {
Self::new_static(value)
}
}
impl<T: Default> Default for ActionInput<T> {
fn default() -> Self {
Self::new_static(T::default())
}
}